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Awesome! You can also find great art made with Deluxe Paint for the Amiga. The limitations from early computers in resolution and, most importantly, palette, create unique art styles:

https://amiga.lychesis.net/applications/DeluxePaint.html


That first one looks like a parody of 'View of the World from 9th Avenue' but I don't know what Acius was!

https://en.wikipedia.org/wiki/View_of_the_World_from_9th_Ave...


> especially since there’s no real science or theory behind it (that I know of).

The literature on hue harmony is fuzzy, but there are a few gems.

Check out Matsuda [1] who tracked the colors of what his female students were wearing, and tried to identify any principles informing their color choice. My criticism of him is that he plotted hue distribution on the RGB color wheel. The RYB wheel would have been a far better choice. His paper is in Japanese, but is summarized in multiple places. Below [2] is a link to 2 pages from a lecture I gave which summarizes his findings.

I'm sure you also know of Kuehni's classic tome on color spaces [3]. A fun and informative read.

There has been no research on hue antagonism (which is the idea that underpins complementary pairs). This is crazy, as it would be a very easy subject to investigate. To me it is obvious that there is a special relationship between antagonistic pairs above the fact that they mix to neutral. Supporting this is the fact that Leondro DaVinci documented this relationship even before hue circle was invented [4]!

As for the mystical dimension of color harmony... this has been assumed since the dawn of color science. Newton himself believed that there was seven colors in his hue circle for no other reason than this was a spiritually significant value [5]. Itten [6], Goethe [7] and Kandinsky [8] all absolutely believed in the spiritual dimension of color. Personally, I believe that their work has had nothing but a destructive impact on how artists and designers use color. It is wildly inconsistent, vague and often plain wrong.

[1] Matsuda: Color Design. Asakura Shoten (in Japanese). (1995)

[2] https://www.dropbox.com/scl/fi/4ac93etjyg0z5y2ouq5ge/matsuda...

[3] Kuehni, R.: Color Space and its Divisions: Color Order from Antiquity to the Present. Wiley-Interscience, Hoboken (2003)

[4] Leonardo da Vinci, Trans. J. F. Rigaud, A Treatise on Painting (London: J.B. Nichols & Son, 1835).

[5] Matt Chamings “Why are there seven colours in a rainbow?” New Scientist, Last Word, 2021.

[6] Johannes Itten, The Art of Color: The Subjective Experience and Objective Rationale of Color (New York: Reinhold Publishing Corporation, 1961).

[7] J. W. v. Goethe, Goethe's Colour Theory, Trans. C. L. Eastlake (London: John Murray, 1840).

[8] Wassily Kandinsky, Trans. Michael Sadler, Concerning the spiritual in art (Penguin UK, 2024), p. 59.


Totally understand where you're coming from — and it's a super fair concern.

We're not trying to turn hiring into a popularity contest or a casting call. The point of video or a photo isn’t to favor looks — it’s to give people a chance to show personality, communication skills, or walk through a project — especially in roles where that matters (e.g. PMs, founders, designers, etc.).

That said, both video and photo are optional. We’ve seen that for many candidates, especially those early in their careers or from non-traditional backgrounds, a short video can dramatically increase response rates — not because of appearance, but because it humanizes them and cuts through the noise of generic applications.

We’re 100% aligned that character and substance matter most — we just want to give people more ways to show that, not perform for it.


“Woke”, for the most part, is a boogeyman that the conservative right uses as a summary label for various political movements on the left. Basically nobody on the left talks about “woke” except for perhaps a period of six months back in 2017.

Many political groups do this: they identify some aspect of the opposition, preferably one that is easy to ridicule, and then repeat those accusations ad-nauseum. The complaints about, say, LatinX have far surpassed the number of actual proponents of it, which were a small number of people of the left. However, it still brought up again and again because it forms a useful image of what people are fighting against.

The trouble with this is that a groups idea of the “enemy” typically outlasts and often surpasses the actual enemy that idea is based off of. People on the right will write endless articles and videos about wokeness not because there actually exists a problem with wokeness but to try to gain political and social status with their political group.


> how "race" ever came to be the word we use instead of "Species" in nearly every video game I know of that has a character creator

The character creator does not let you roleplay as a tree, bacterium, moss, fish, vole, etc.

It lets you roleplay as an anthropomorphised, sentient, sapient, language-using creature, with minor visual differences - a human, an almost-human that looks like a lizard, an almost-human that looks like a cat, an almost-human that looks like a bird, an almost-human with hooves and horns, a short human, a very short human, a tall human with pointy ears, a dark-skinned human, a blue-skinned human, a green-skinned human, a purple-skinned human, and so on.

If you're Commander Shepard, you're going to have sex with all of them. I suspect the progeny, if any, would be fertile. Claims that these are distinct species that all colonised different parts of the galaxy are a thin veneer. True "alien" life would be hyperintelligent shades of blue like in HHGTTG, hiveminds like in Ender's Game, or the amazing fauna in Scavengers Reign. They would not be a human actor wearing a Cornish pasty, even if you say they're Klingons.

I put it to you that your character creator choices are all the same SPECIES, and their differences are minor genetic and cultural groupings driven by geographical isolation, which we call "ethnicity" or "RACE". And all the stories you make up playing RPGs are, in fact, human dramas. You're pretending that the story tensions aren't just ethnic tensions, but that's what they are. And when you kill orcs, drow, revenants or other "baddies", you're actually just killing stand-ins for humans. Humans that your ethnicity/tribe of humans looks down on (if you fight non-sentient monsters or plants, I'll let you off with that)


Obviously there are a lot of errors by a lot of people that led to this, but here's one that would've prevented this specific exploit:

> As part of our research, we discovered that a few years ago the WHOIS server for the .MOBI TLD migrated from whois.dotmobiregistry.net to whois.nic.mobi – and the dotmobiregistry.net domain had been left to expire seemingly in December 2023.

Never ever ever ever let a domain expire. If you're a business and you're looking to pick up a new domain because it's only $10/year, consider that you're going to be paying $10/year forever, because once you associate that domain with your business, you can never get rid of that association.


>Their attack uses binary search to recover the private RSA key after 1023 client logins

I know this is from the initial paper but it is great to see practical examples of algorithms taught in college/uni.

I always had trouble understanding why we are learning such hard topics to find the number 5 in a sorted list of 10 numbers.

To keep things on topic.

>The patches that MEGA developed to mitigate the original key recovery attack are effective against our improved attack as well, so updated clients are not vulnerable to the techniques presented in this work. However, our optimized cryptanalysis underscores the ongoing risk to unpatched clients

Great to hear that their patches fix the root of the problem but this paper has now significantly reduced the complexity of carrying out the attack.


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