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Braid Particle System Revision (part 1) (number-none.com)
3 points by mmastrac on July 9, 2016 | past | 1 comment
Braid Particle System Revision (part 1) (number-none.com)
2 points by mattgruskin on July 8, 2016 | past
Braid Particle System Revision (part 1) (number-none.com)
3 points by GuiA on July 8, 2016 | past
John Carmack on Inlined Code (2014) (number-none.com)
3 points by Tomte on June 23, 2016 | past
Why the Inertia Tensor Is the Inertia Tensor (number-none.com)
2 points by JabavuAdams on Jan 31, 2016 | past
[dupe] John Carmack's thought on code inlining (number-none.com)
2 points by fieryeagle on Sept 29, 2015 | past
John Carmack on Inlined Code (number-none.com)
456 points by m0nastic on Sept 26, 2014 | past | 260 comments
The Inner Product (number-none.com)
2 points by angersock on June 22, 2014 | past
Mipmapping, Part 1 (2001) (number-none.com)
4 points by DanielRibeiro on Oct 29, 2013 | past
Game Prototypes (number-none.com)
2 points by DanielRibeiro on June 8, 2013 | past
Jonathan Blow: there's not enough innovation in games (2006) (number-none.com)
1 point by potomak on Jan 9, 2012 | past

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