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TinyFloat: The most unoptimized soft float library on the net
(
github.com/ssloy
)
1 point
by
thunderbong
6 months ago
|
past
Tiny renderer or how OpenGL works: software rendering in 500 lines of code
(
github.com/ssloy
)
3 points
by
Tomte
on March 13, 2025
|
past
TinyCompiler – a 500-ish lines of code compiler in a weekend
(
github.com/ssloy
)
2 points
by
ercharvat
on Feb 20, 2025
|
past
|
1 comment
Tiny Compiler – Writing a Compiler in a Weekend
(
github.com/ssloy
)
4 points
by
vg_head
on Jan 13, 2024
|
past
|
1 comment
Ternary Computer Emulator
(
github.com/ssloy
)
23 points
by
forgotpwd16
on June 29, 2022
|
past
|
1 comment
TinyRenderer – how OpenGL works: software rendering in 500 lines of code
(
github.com/ssloy
)
328 points
by
graderjs
on March 15, 2022
|
past
|
38 comments
TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
(
github.com/ssloy
)
3 points
by
lnyan
on Aug 8, 2021
|
past
Penny, a 10 Bucks Hexapod
(
github.com/ssloy
)
2 points
by
haqreu
on April 13, 2020
|
past
Building a ternary computer at home: a software emulator
(
github.com/ssloy
)
153 points
by
haqreu
on April 13, 2020
|
past
|
30 comments
Understandable RayTracing in 256 lines of bare C++
(
github.com/ssloy
)
3 points
by
luizfelberti
on July 3, 2019
|
past
Stereo Rendering in Few Lines of Code
(
github.com/ssloy
)
1 point
by
haqreu
on Feb 20, 2019
|
past
Build your own old-school 3D shooter in a weekend
(
github.com/ssloy
)
376 points
by
lobo42
on Feb 14, 2019
|
past
|
100 comments
Old-school FPS in 486 lines of C++
(
github.com/ssloy
)
2 points
by
ercharvat
on Feb 12, 2019
|
past
A simple 3D shooter from scratch in a weekend
(
github.com/ssloy
)
2 points
by
haqreu
on Feb 10, 2019
|
past
|
2 comments
KABOOM! in 180 lines of bare C++
(
github.com/ssloy
)
2 points
by
Athas
on Jan 29, 2019
|
past
|
1 comment
KABOOM in 180 lines of bare C++
(
github.com/ssloy
)
854 points
by
haqreu
on Jan 27, 2019
|
past
|
63 comments
Understandable Ray Tracing in 256 lines of bare C++
(
github.com/ssloy
)
42 points
by
zwliew
on Jan 20, 2019
|
past
|
3 comments
Lines of bare C++: raytracing made simple
(
github.com/ssloy
)
207 points
by
haqreu
on Jan 20, 2019
|
past
|
9 comments
Tiny Renderer: Rendering with OpenGL in 500 Lines of Code
(
github.com/ssloy
)
2 points
by
Cieplak
on Oct 5, 2017
|
past
|
1 comment
[dupe]
How OpenGL works: software rendering in 500 lines of code
(
github.com/ssloy
)
133 points
by
WoodenChair
on Sept 26, 2016
|
past
|
11 comments
How OpenGL works: software renderer in 500 lines of code
(
github.com/ssloy
)
363 points
by
gregorymichael
on March 11, 2016
|
past
|
36 comments
How OpenGL works: software renderer in 500 lines of code
(
github.com/ssloy
)
10 points
by
adamnemecek
on March 10, 2016
|
past
|
3 comments
How OpenGL Works: S/W Renderer in 500 Lines of Code
(
github.com/ssloy
)
6 points
by
signa11
on March 10, 2016
|
past
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