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Impossible's submissions
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1.
Agility SDK 1.711.3-Preview: Work Graphs, Wave Matrix, AV1 Encoding
(
devblogs.microsoft.com/directx
)
1 point
by
Impossible
on June 23, 2023
|
past
2.
Teardown Frame Teardown: Rendering Analysis
(
acko.net
)
66 points
by
Impossible
on May 1, 2023
|
past
|
8 comments
3.
Teardown Frame Teardown: Rendering Analysis
(
acko.net
)
1 point
by
Impossible
on Feb 1, 2023
|
past
4.
The FTC is reportedly investigating Meta’s VR division for antitrust violations
(
theverge.com
)
2 points
by
Impossible
on Jan 15, 2022
|
past
5.
Valve is not your friend, and Steam is not healthy for gaming
(
polygon.com
)
6 points
by
Impossible
on Jan 14, 2022
|
past
|
7 comments
6.
Announcing Tangle
(
absurdjoy.com
)
1 point
by
Impossible
on Aug 24, 2021
|
past
7.
Deep dive: how Shapez.io went from web game to $1M Steam hit
(
gamediscover.co
)
2 points
by
Impossible
on Aug 18, 2021
|
past
8.
ProtoRes: Proto-Residual Architecture for Deep Modeling of Human Pose
(
unity-technologies.github.io
)
2 points
by
Impossible
on Aug 6, 2021
|
past
9.
DirectStorage Developer Preview now available
(
devblogs.microsoft.com/directx
)
3 points
by
Impossible
on Aug 2, 2021
|
past
10.
Progressive Tiling 2D Blue Noise Point Sets Encoded as Images
(
nothings.org
)
2 points
by
Impossible
on Aug 2, 2021
|
past
11.
The Nothings Suite
(
pippinbarr.github.io
)
1 point
by
Impossible
on April 20, 2021
|
past
|
1 comment
12.
Stunning Photoreal Renders in Blender by Blitter
(
80.lv
)
29 points
by
Impossible
on March 17, 2021
|
past
13.
C++ to Rust – or how to render your mindset
(
jduchniewicz.com
)
2 points
by
Impossible
on March 15, 2021
|
past
14.
Indie Archetypes
(
derekyu.com
)
2 points
by
Impossible
on March 3, 2021
|
past
15.
Stadia Developers Can't Fix the Bugs in Their Own Game Because Google Fired Them
(
kotaku.com
)
62 points
by
Impossible
on Feb 23, 2021
|
past
|
14 comments
16.
Apple's mixed reality headset could cost $3k and include 8K displays
(
engadget.com
)
2 points
by
Impossible
on Feb 4, 2021
|
past
|
1 comment
17.
Deformable Neural Radiance Fields
(
nerfies.github.io
)
18 points
by
Impossible
on Feb 3, 2021
|
past
|
1 comment
18.
Pixel Shaders in Windows Terminal
(
github.com/microsoft
)
141 points
by
Impossible
on Jan 29, 2021
|
past
|
54 comments
19.
Open Brush: A fork of the now open source project tilt brush
(
openbrush.itch.io
)
1 point
by
Impossible
on Jan 29, 2021
|
past
20.
Scavengers Studio creative director accused of belittling, screaming at, groping
(
gamesindustry.biz
)
2 points
by
Impossible
on Jan 25, 2021
|
past
21.
Roblox raises $520M at $29.5B valuation
(
venturebeat.com
)
130 points
by
Impossible
on Jan 7, 2021
|
past
|
111 comments
22.
The Rendering of Cyberpunk 2077
(
c0de517e.blogspot.com
)
2 points
by
Impossible
on Dec 17, 2020
|
past
23.
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++
(
github.com/nvpro-samples
)
2 points
by
Impossible
on Dec 17, 2020
|
past
24.
Why HTML is still more “Metaverse” than 3D
(
rianflo.medium.com
)
1 point
by
Impossible
on Dec 16, 2020
|
past
25.
SuperRT – Realtime Raytracing on the SNES
(
youtube.com
)
6 points
by
Impossible
on Dec 15, 2020
|
past
|
1 comment
26.
Terathon: C++ math library for 2D/3D/4D vector, matrix, and geometric algebra
(
github.com/ericlengyel
)
1 point
by
Impossible
on Dec 8, 2020
|
past
27.
Facebook Accused of Squeezing Rival Startups in Virtual Reality
(
bloomberg.com
)
1 point
by
Impossible
on Dec 5, 2020
|
past
|
1 comment
28.
A Pre-Post-Mortem About Marketing (5 Lessons Learned)
(
gamasutra.com
)
1 point
by
Impossible
on Nov 28, 2020
|
past
29.
In the works: HLSL Shader Model 6.6
(
devblogs.microsoft.com/directx
)
1 point
by
Impossible
on Nov 25, 2020
|
past
30.
Getting to breakeven, and how we made it through the “VR winter”
(
medium.com/albn
)
1 point
by
Impossible
on Nov 14, 2020
|
past
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