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NuclearTide's submissions
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1.
Character, Camera, Controls: A coder's guide to creating 3D characters in Unity
(
jasont.co
)
1 point
by
NuclearTide
on March 7, 2023
|
past
2.
Why your first ten games will suck: a skill ladder for aspiring game developers
(
jasont.co
)
2 points
by
NuclearTide
on Dec 12, 2022
|
past
3.
How to build AR apps: learning AR Foundation (Unity) from first principles
(
jasont.co
)
1 point
by
NuclearTide
on May 18, 2021
|
past
4.
How to make a Metroidvania: game design principles for exploration
(
teamavocado.co
)
3 points
by
NuclearTide
on Oct 23, 2020
|
past
5.
How do I design a game from scratch? A primer on core loops
(
teamavocado.co
)
241 points
by
NuclearTide
on July 17, 2020
|
past
|
42 comments
6.
How do I get started in PICO-8? Just “DIU” it – an intro to the PICO-8 mindset
(
teamavocado.co
)
1 point
by
NuclearTide
on June 26, 2020
|
past
7.
Why is my fasting blood sugar high? A type 2 diabetic's guide to Dawn Phenomenon
(
diabetic.fyi
)
1 point
by
NuclearTide
on July 13, 2019
|
past
8.
Blood sugar patterns to master as a type 2 diabetic
(
diabetic.fyi
)
182 points
by
NuclearTide
on June 16, 2019
|
past
|
64 comments
9.
Introducing `dx`, a JavaScript micro lib for handling errors without try/catch
(
github.com/nucleartide
)
2 points
by
NuclearTide
on Nov 7, 2018
|
past
10.
Side projects in Elixir – A pragmatic approach to learning Elixir (or anything)
(
diveintoelixir.io
)
2 points
by
NuclearTide
on Nov 22, 2017
|
past
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