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Twinklebear's submissions
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1.
Building, Shipping and Debugging a C++ WebAssembly App
(
willusher.io
)
2 points
by
Twinklebear
on June 11, 2024
|
past
2.
From 0 to glTF with WebGPU: Basic Materials and Textures
(
willusher.io
)
52 points
by
Twinklebear
on May 2, 2024
|
past
|
12 comments
3.
GPU compute in the browser at the speed of native: WebGPU marching cubes
(
willusher.io
)
168 points
by
Twinklebear
on April 23, 2024
|
past
|
53 comments
4.
No installation required: how WebAssembly is changing scientific computing
(
nature.com
)
14 points
by
Twinklebear
on March 11, 2024
|
past
|
1 comment
5.
From 0 to glTF with WebGPU: Rendering the Full glTF Scene
(
willusher.io
)
3 points
by
Twinklebear
on June 24, 2023
|
past
6.
From 0 to glTF with WebGPU: Rendering the first glTF mesh
(
willusher.io
)
76 points
by
Twinklebear
on May 16, 2023
|
past
|
7 comments
7.
From 0 to GlTF with WebGPU: The First Triangle – Updated for Chrome 113 Release
(
willusher.io
)
1 point
by
Twinklebear
on May 10, 2023
|
past
8.
Show HN: An Interactive GPU/CPU Path Tracer on DXR/Vulkan/Metal/OptiX/Embree
(
github.com/twinklebear
)
2 points
by
Twinklebear
on Jan 17, 2021
|
past
9.
The Vis 2020 Streaming Infrastructure
(
willusher.io
)
1 point
by
Twinklebear
on Dec 22, 2020
|
past
10.
A Dive into Ray Tracing Performance on the Apple M1
(
willusher.io
)
4 points
by
Twinklebear
on Dec 21, 2020
|
past
11.
From 0 to GlTF with WebGPU: The First Triangle
(
willusher.io
)
2 points
by
Twinklebear
on June 15, 2020
|
past
|
5 comments
12.
The RTX Shader Binding Table Three Ways
(
willusher.io
)
1 point
by
Twinklebear
on Nov 20, 2019
|
past
13.
Show HN: An Interactive Rust/WebASM/WebGL Marching Cubes Implementation
(
willusher.io
)
2 points
by
Twinklebear
on Sept 14, 2019
|
past
14.
Show HN: Rtobj – An example interactive Embree/OptiX/DXR path tracer
(
github.com/twinklebear
)
1 point
by
Twinklebear
on Aug 20, 2019
|
past
15.
Show HN: A WebGL EWA Surface Splatting Renderer
(
willusher.io
)
7 points
by
Twinklebear
on Dec 15, 2018
|
past
16.
Distributed Rendering with Rust and Mio
(
willusher.io
)
4 points
by
Twinklebear
on Jan 2, 2016
|
past
17.
Rendering an Animation in Rust
(
willusher.io
)
1 point
by
Twinklebear
on Dec 16, 2015
|
past
18.
Show HN: A toy ray tracer in Rust
(
github.com/twinklebear
)
77 points
by
Twinklebear
on Aug 9, 2015
|
past
|
5 comments
19.
Porting a Ray Tracer to Rust, Part 3: Path Tracing the Rust Logo
(
willusher.io
)
1 point
by
Twinklebear
on May 16, 2015
|
past
20.
Show HN: I rendered the Rust logo using Rust
(
github.com/twinklebear
)
3 points
by
Twinklebear
on May 15, 2015
|
past
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