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ryanelkins's submissions
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1.
IActionable: Free game mechanics for startups
(
iactionable.com
)
11 points
by
ryanelkins
on Feb 16, 2011
|
past
|
5 comments
2.
Imagining the Tenth Dimension
(
tenthdimension.com
)
1 point
by
ryanelkins
on Jan 28, 2011
|
past
3.
Gamification, Pointsification and Embarrassment (Effects of gamification)
(
katiepiatt.blogspot.com
)
1 point
by
ryanelkins
on Nov 9, 2010
|
past
4.
Ask HN: What does "the Cloud" mean to you?
27 points
by
ryanelkins
on Sept 5, 2010
|
past
|
56 comments
5.
Having Fun Isn't Always the Point (Game Mechanics)
(
gametheoryonline.com
)
4 points
by
ryanelkins
on Aug 16, 2010
|
past
6.
In Search of the Mythical VP Sales & Marketing
(
interwest.com
)
2 points
by
ryanelkins
on Aug 11, 2010
|
past
7.
Why Game Thinking is a Bigger Idea Than Game Mechanics
(
gauravonomics.com
)
2 points
by
ryanelkins
on Aug 7, 2010
|
past
8.
From Design Thinking to Game Thinking
(
gauravonomics.com
)
1 point
by
ryanelkins
on Aug 6, 2010
|
past
9.
Keep Your jQuery Code Simple with Templates
(
reybango.com
)
2 points
by
ryanelkins
on Aug 3, 2010
|
past
10.
The New Games People Play: How Game Mechanics Have Changed In The Age Of Social
(
techcrunch.com
)
2 points
by
ryanelkins
on Aug 2, 2010
|
past
11.
Why You Should Not Integrate Game Mechanics Into Your Service
(
gauravonomics.com
)
15 points
by
ryanelkins
on July 15, 2010
|
past
|
10 comments
12.
When Game Mechanics Go Bad
(
xoxco.com
)
2 points
by
ryanelkins
on July 5, 2010
|
past
13.
Thomas Jefferson originally called American citizens 'subjects'
(
nydailynews.com
)
1 point
by
ryanelkins
on July 5, 2010
|
past
14.
The Rise of the "Game Mechanic in a Box"
(
readwriteweb.com
)
2 points
by
ryanelkins
on July 2, 2010
|
past
|
1 comment
15.
Source of the famous “Now you have two problems” quote (2006)
(
regex.info
)
1 point
by
ryanelkins
on June 29, 2010
|
past
16.
Why are we typing passwords twice?
(
unwrongest.com
)
1 point
by
ryanelkins
on June 29, 2010
|
past
17.
Game Mechanics at Work and Play
(
competingonexecution.com
)
1 point
by
ryanelkins
on June 28, 2010
|
past
18.
Why We Check In: The Reasons People Use Location-Based Social Networks
(
readwriteweb.com
)
1 point
by
ryanelkins
on June 28, 2010
|
past
19.
Nobody is Thinking About Your Product
(
usersknow.blogspot.com
)
7 points
by
ryanelkins
on June 25, 2010
|
past
20.
The New York Times Should Look to Game Mechanics
(
breakingmedia.com
)
4 points
by
ryanelkins
on June 22, 2010
|
past
|
1 comment
21.
Top How to Make Your Site More Fun
(
mashable.com
)
3 points
by
ryanelkins
on June 17, 2010
|
past
22.
All the Web's a Game
(
slideshare.net
)
2 points
by
ryanelkins
on June 15, 2010
|
past
|
1 comment
23.
CrowdCast Brings Game Mechanics to the Enterprise
(
jeffnolan.com
)
2 points
by
ryanelkins
on June 14, 2010
|
past
24.
How Tutorials Make or Break Your Social Game (Part II)
(
gamedesignaspect.blogspot.com
)
2 points
by
ryanelkins
on June 13, 2010
|
past
25.
Lithium CEO: how game mechanics changes enterprise communities
(
scobleizer.com
)
1 point
by
ryanelkins
on June 13, 2010
|
past
26.
Increase Your User Activity with Points, Badges and Status
(
sixrevisions.com
)
2 points
by
ryanelkins
on June 10, 2010
|
past
|
1 comment
27.
The Real Value of Virtual Currency
(
bigdoor.com
)
2 points
by
ryanelkins
on June 9, 2010
|
past
28.
Ask HN: How do you pay yourselves?
12 points
by
ryanelkins
on June 4, 2010
|
past
|
8 comments
29.
Achievement Design 101
(
gamasutra.com
)
2 points
by
ryanelkins
on June 4, 2010
|
past
30.
Just add points? What UX can (and cannot) learn from games
(
slideshare.net
)
4 points
by
ryanelkins
on June 3, 2010
|
past
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