The video is a conecpt video. There has been a lot of work done on the game itself but please understand that we're gathering interest in the concept alone at this time. Our goal right now is to produce a proof-of-concept by putting together our technical demos into a single application. Please read the follow blog post for answers to many of the most asked questions: http://universeprojects.blogspot.com/
The video is a conecpt video. There has been a lot of work done on the game itself but please understand that we're gathering interest in the concept alone at this time. Our goal right now is to produce a proof-of-concept by putting together our technical demos into a single application. Please read the follow blog post for answers to many of the most asked questions: http://universeprojects.blogspot.ca/
Thats fair. I haven't even hinted at anything particularly new or novel because I'm afraid we're a bit too early in the project to go to that depth. The video is meant to find those interested in the concept. We'll be revealing more about how it works when we're closer to a release.
But you can divulge how many people are in "we" and what your backgrounds and past experience are like. That should help bringing some credibility to the project.
You're right, the purpose of the video is to garner interest while the game is still in development. We're releasing this video as a means to find those interested in such a game early so that when we have something more to show in a year or so, we'll be in a much better position.
As for whether or not we're capable of doing it, I time will tell. :)
I definitely agree with you regarding the fully immersible quality of games in 1000 years. :) But how frustrating would it be to be in such an amazing experience where the gameplay is limited like MMOs are today? I would simply be unnecessary to cap game mechanics at where they're at today.
I understand what you're saying but its not nearly as difficult as you make it out to be. The exact mechanic we plan on using for inventions like the one in your example is a novel one and I'll have to be vague until I'm farther along in the project.
As for balance issues, IMO, that's a silly notion that have evolved from poorly constructed MMOs; MMOs that have been constructed from obsolete mechanics and limitations. There wont be balance issues (of that sort) in this game. Just to step back a bit, I still like playing MMOs of today, they're great fun, but balance issues are a natural issue in their design, not ours.
There will certainly be shifts in power as technology breaks a barrier in one place and not the other. But equally, shifts in power can emerge in other ways like, via a well controlled government or army.