Thanks for giving it a shot, and for the kind words.
I didn't focus much on the realism of the environment, and spent most of my tokens making the drone "feel" right -- responsive but a little sluggish, physical, controllable, etc.
If I spend more time on it I'd probably work on making the skier a little better, since that's what you end up spending the most time looking at. It's basically a placeholder now, and it shows.
But you're right, making the rest of the peripheral view more realistic would also probably have a big impact.
Maybe I'll set up a workflow to deploy PRs to preview environments and encourage folks to send PRs to work on these things. In the meantime, feel free to fork it and make whatever changes you think would make it more fun!
It weirds me out a bit that Claude is able to reach outside the sandbox during a session. According to the docs this is with user consent. I would feed better with a more rigid safety net, which is why I've been explicitly invoking claude with sandbox-exec.
Govulncheck is good, but not without false-positives. Sometimes it raises "unfixable" vulnerabilities and there's still no way to exclude vulnerabilties by CVE number.
Checkpoints sounds like an interesting idea, and one I think we'll benefit from if they can make it useful.
I tried a similar(-ish) thing last year at https://github.com/imjasonh/cnotes (a Claude hook to write conversations to git notes) but ended up not getting much out of it. Making it integrated into the experience would have helped, I had a chrome extension to display it in the GitHub UI but even then just stopped using it eventually.
Either way I'm not sure I believe it's worth the effort. People have been talking about Claude Code plenty without having to resort to tricks.
Occam's Razor etc etc