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Re: OKCupid, I left the feature on. I find that it provides some valuable intel. Sometimes, I'll find an unlikely candidate checking my profile out suspiciously often. It sometimes goes somewhere, sometimes not.

Well-worth the hassle of the occasional false positive, in my mind.

I imagine there will be similar utility, at least for certain users, with the LinkedIn feature.


Firefox (stuff I haven't seen on here yet): * Ubiquity * Fox to Phone


How about for headlines and URLs?


What plan is that, by the way?

I'm on the lowest Even More Plus with 500 minutes, unlimited text, unlimited data, and it runs me $60.


I'm on the unlimited data-only plan.


Wow. This combined with the 40K seed money offered by the Chilean government makes Chile more appealing than ever.

Great climate, government that appreciates the importance of free trade, similar time zone to the USA... I must just be sold!


You state that you're building a tile based game without canvas/svg already, but is it a requirement to not use either canvas or svg?

If a canvas-based library is acceptable, I recommend Akihabara: http://www.kesiev.com/akihabara/


Akihabara is probably the most complete JS game lib, but man is it messy. It has clearly grown organically and is in need of a good refactoring.

CakeJS is a bit cleaner, it has a nice scene graph, but it's at a much lower level than Aki. There's none of the useful game basics like collision detection so you have to write those yourself. http://glimr.rubyforge.org/cake/canvas.html

Raphael is similar to Cake in scope but for SVG/VML instead of Canvas. http://raphaeljs.com/

Finally there's Processing.js, which is the javscript port of the Java library. http://processingjs.org/


No it's not a requirement that I use canvas or svg. But does svg have javascript functions to make elements drawn interactive, like keyboard movements etc? (under the assumption that svg/canvas is one way. like only draw and not refer to the elements and edit props)

Teamonkey and Akihabara. Thanks for the links.

CakeJS and Akihabara are both good enough for me. Also, CakeJS's Google Code page says that the author is looking for a maintainer.

http://github.com/kesiev/akihabara

Somehow, these days I feel like if an opensource project is on Github it seems to be active and the maintainer responsible enough. Don't know why I have this feeling, maybe it's just easier to look at the last commit date or fork it or just find another forker who's been working on it actively.

And if anyone's interested, I'm using the graphics from http://www.lostgarden.com/search/label/free%20game%20graphic... to prototype the game. This guy has some cool graphics to make prototypes look neat :)

P.S: Just tried Akihabara's demo game Legend of Sadness here: http://www.kesiev.com/akihabara/demo/game-tlol.html and it's super awesome. Suits my needs.


> But does svg have javascript functions to make elements drawn interactive, like keyboard movements etc? (under the assumption that svg/canvas is one way. like only draw and not refer to the elements and edit props)

Not sure about svg, but you're right that canvas doesn't support that sort of thing natively. It's one of the main things canvas-based game engines encapsulate, though. While the canvas loses all your higher-level object information once you write it (it's just a bunch of pixels), the engines keep track of object locations separately, and then map clicks on canvas (x,y) coordinates to the objects that were clicked on, which can then trigger a callback (sometimes with some additional features supported beyond the direct click-to-object mapping).


I haven't been following this very closely, but Guy Romain has mentioned a language called "RenderScript" in a presentation or two. RenderScript, to my understanding, is a sort of C-like language that the Android team intends to use to fill the gap between Java development and NDK development, enabling less painful game dev.

I'm not too familiar with it, so here's a few links:

Here's a post which attempts to walk through some RenderScript sample code: http://www.inter-fuser.com/2009/11/android-renderscript-more...

Here's a mention of it on Guy Romain's blog http://www.curious-creature.org/2010/01/07/nexus-one-live-wa...


Call me an elitist asshole, but I find your tone infuriating.

Clean it up. Learn some respect.


it should have been totally obvious that my original statement was related to business strategy, not homicide.

I'm well aware that I have a looser sense of ethics than average, but ethics is a cultural construct that can be debated on its own merits.

Not abusing trust, not breaking promises and not being violent are the core tenets of my ethical/moral beliefs - the violence one is just not relevant to business discussions. I've often discussed this with people who have stricter codes that are adhered to less stringently.

your comment verges on ad hominem. If somebody wants to twist my words to make their point, yeah they'll get a little sarcasm in return.


Call me crazy, but I think he's jumping to conclusions. There's no way Android grew that fast.

Check out this recent report from Nielsen: http://blog.nielsen.com/nielsenwire/online_mobile/iphone-vs-...

It stakes Android at 9%, iPhone at 28%, WinMo at 19%, RIM at 35%.

I can't imagine that Android has surged ahead so soon, doubly so since RIM's still leading in sales numbers.


Consider a tiling window manager if you're a Linux user. Doubly so if you're a console jock. I find it's a great way to cut down on mousing time.


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