Most old video game consoles render games internally in 240p and then blank every other scan line. On CRTs, this effect works since the missing lines blend together with the filled in lines but modern TVs will often try to use video processing to 'fill in' these missing lines and even when they don't the effect doesn't look nice on a modern LCD or OLED.
Also, CRTs render each scan line in real time whereas modern TVs have to receive all 480 lines before they can render a frame. This introduces a non-trivial amount of latency into the video feed which can make certain old games unpleasant to play.
Mostly retro gamers that want to play games/consoles designed for CRTs just as they did back then. Sometimes museums etc to replace them in installations.
I hope you are asking it sarcastically. If not, it is a common usage to say "a hundred/thousand/million years ago" to convey that something was in the distant past, so long ago that it feels strange to even recollect the experiences.
This is actually very interesting to me as it has some of the benefits something like Elm offers while still being readable from a traditional JS perspective.
Here we have a network card which normally pretends to be a disk, but here it's a network card pretending to be a scanner pretending to be a network card.
This is amazing! If robots are able to achieve this then soon we will see a major transformation way were the workload on humans would be reduced in various journalism, publishing industry.