The first rule in any software backed by a server, but especially multiplayer games is, you never trust the client. You could have a perfectly deterministic game where every action is validated on the server, be defeated by running the game at half speed.
I don't understand why people act like this is a new way of working. Hundreds of ISO certifications require independent audit. Functionally this can be done in many ways, like source code access by human reviewers, or static scanning with signed results. What's important is not who looks, be it PwC, Deloitte, or industry peers. It's important whats being looked for, and what standards are being followed.
Some of these NN models are quite heavy, and I'd argue, overkill for bounded applications, like "just" segmenting people from a video stream. People have built simplistic naive bayes based models before NN's were popular, using relatively few features, and applying a Kalman filter to track across frames, that could run on Pentium processors in the 2000's and 10's.
I tried other, non-ML solutions but they were too unreliable in that they produced a huge number of false positives and false negatives under the unpredictable circumstances I have to operate under. They were quite performant tho and I imagine in the right circumstances they might achieve good results.
Before finding out about Bruno, I've used HTTPie or curl (curl mostly out of muscle memory, since HTTPie is really new to me), because of how atrocious the UX in Postman is now.
And this is coming from someone who generally prefers GUIs, and I even liked Postman a few years ago.
Right clicking, or installing an extra tool is much less friction than using Postman