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Already part of Microsoft MakeCode learn to code ecosystem. Read this blog for more details: https://www.microsoft.com/en-us/research/blog/rocket-fast-em...


There is a toggle between blocks and javascript in MakeCode. You can write code in blocks and switch to javascript or vice versa. This dual modality hopefully helps students to make the jump from blocks to javascript on a long term.

Blocks editor is based on the fork of google blockly(https://developers.google.com/blockly/).


Scratch 3.0 uses Google's Blockly in their new software, for those curious about the similarities. The tech is widely used in many different applications, as evidenced by Microsoft's use of it in MakeCode.

Though I'm not a part of the team and so can't provide much more information beyond an interested outsider, unfortunately. :)


Blocky team member, here. Microsoft and MIT/Scratch have been amazing partners and contributors. We're really excited about Scratch 3.0 and the efforts on Scratch Blocks.


Cool, thanks for the information!


MakeCode works with Minecraft Windows 10 as well. Please see the setup instructions here: https://minecraft.makecode.com/setup


I stand corrected, i don't think that was the case sometime last year when I first checked out MakeCode, glad to see that has changed

Edit: I may also be misremembering, I primarily use Mac OS, and Education Edition has a Mac OS version. Plus Education Edition has some unique features that I would like to be able to use.



I assume there's a technical reason that a normal Minecraft account/client can't be used?

Ideally, I'd be able to get a free transferable license from the Microsoft store for already owning the game. (lol, I know..)

*edit: I shouldn't be so cynical; and am gobsmacked - there is a free version available for existing owners. Nice job Microsoft! (Login to Mojang account to claim the copy.)


"there is a free version available for existing owners"

I was also pleasantly surpise and with this I actually have a reason to use it. My 6y old has tinkered with the tutorial in Scratch and plays Minecraft like a mad man so this is a match made in heaven.

Almost makes up for having to buy it one more time on the Switch.


I am dev who builds Microsoft MakeCode (https://makecode.com) editor for micro:bit. Try out these fun projects on micro:bit and give us feedback 1. Rock-paper-scissors (https://pxt.microbit.org/projects/rock-paper-scissors) 2. Guitar: (https://pxt.microbit.org/projects/guitar) 3. Milk Monster: (https://pxt.microbit.org/projects/milky-monster)


We build editor for microbit (beta - https://pxt.microbit.org). Code is open source as well(https://github.com/Microsoft/pxt). Give us some feedback.


Can we agree that you seem to have one of the greatest jobs at Microsoft?


:-). Yes I do love it here. Thanks!


This is wonderfully fun.


Sincerely thank you. Yes, it was a lot of hard work, but we had fun. Looking forward to working with the community.

Disclaimer: I work for Chakra team.



The first step is to get the runtime and interpreter running. Next step is to bring the jit up. Chakra is the hybrid engine where we have the interpreter, simple jit and full jit. The interpreter is the one which does all the profile data collection. Profile data is required to get the quality jit code.

Declaimer: I work for Chakra team.


Hi! Thanks for explanation and another cool product!

One question that just came to my mind regarding this: Have you thought about a configurable/modular build where this interpreter/simple jit/full jit can be switched? Or is this perhaps already there?

I can think of some use cases where it would be interesting to build a modern and full featured JS engine in interpreter-only mode. E.g. to integrate it into platforms which don't allow JIT (iOS), to reduce the footprint or the attack surface. Or to be able to port it the other platforms without much effort - in the embedded domain there are still other processors than x86 and arm and other OSes than Windows, Linux and OSX floating around.


Great question. Yes, we have a way to disable jit. See the merged pull request by our super cool dev here: https://github.com/Microsoft/ChakraCore/pull/4. We have build configuration which produces daily builds without JIT as well: https://github.com/Microsoft/ChakraCore/pull/42.


That sounds better - you may want to consider updating the Roadmap document to clarify this.


Sure I will follow up.


Road map here: https://github.com/Microsoft/ChakraCore/wiki/Roadmap

I work for Chakra team.


I'm happy to see WebAssembly talked about on there. It talks about standardisation and the polyfil (using asm.js). Any idea on when support will be worked on in the engine?


You can follow webassembly standardization process here: https://github.com/WebAssembly/spec

Look at prototype pull request in ChakraCore by one of our awesome engineer: https://github.com/Microsoft/ChakraCore/pull/63


I work for Chakra team and it is going to under MIT license.


This is great news!


Good idea. And please add support for WebMIDI.


WebMIDI is not owned by Chakra. Please voice your opinion here

https://wpdev.uservoice.com/forums/257854-microsoft-edge-dev...


I don't think WebMIDI is in the scope of JavaScript engine.


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