Could you possibly help us by putting in a ruler that marks the map coordinates? Yes, I can read the code to find where things are (or count), but there were a few times where it was somewhat inconvenient.
Thanks for the feedback! We've been thinking about doing that, but the challenge is making it inconspicuous enough to not clash with our minimalist aesthetic.
All level-loading issues should be resolved on it, since they were tied to AJAX failures. Let me know if you experience any problems on the mirror site.
Thank you all so much for all of your feedback! I never thought this game would become so popular.
It seems that our server is more or less overloaded right now, so AJAX requests for new levels are sometimes failing. This appears to be the cause of the bugs that some of you have experienced where levels load incorrectly or are overwritten by previous levels. Sorry about that. :-/ We will work on making the game more robust in the case of failures like this.
I installed the latest version of this, and of Node, on my Windows computer, and I had to change "~/node_modules" to "./node_modules" in the final line of Makefile (in the "runlocal" target) - the http-server module was installed in the current directory. Otherwise it's working great; thanks!
Yeah, it seems odd that the setPhoneCallback is forbidden in this level, because that solution would fit the sequence of levels very well. Luckily, there are other ways to cross the water, and some other commenters in the thread already hinted at them ;)
Seems this was a combination of my mistake and a bug that you might have fixed in the meantime. I intended to assign the player object to a variable player but made a mistake. The resulting error message was "player.setPhoneCallback not allowed" or something like that, but that was yesterday and with a different browser version (Firefox). Now when I tried to reproduce it, I get "player is not defined", which is much more helpful :)