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I thought that's what the blue checkmark on X was for already /s

I'm not hating on Framework and I'm genuinely rooting for them but the last part is a bit of a weird PRO to me.

What else can it run besides Windows and insert-long-list-of-Linux-distros-here compared to your run of the mill laptop? Can it run OpenBSD, NetBSD or FreeBSD without issues? How about Haiku if we're feeling crazy?

Something that I think is a better PRO (if we're talking operating systems) is that from what I understand (though I might be wrong) is that you could use the Storage Expansion Card and have Windows installed on it for those moments when you have to boot into Windows in anger due to some use case not served by Linux (Adobe Reader I'm looking at you). Now that's nifty to me.


I do not have a framework so I have not looked at the entire list of what OS’s it can support as I’m only interested in pop and bazzite these days. It may very well support those you listed

Yeah, I've checked and I came across this thread https://community.frame.work/t/alternative-oses/71944/4 on the Framework forums that confirms that people are actively interested in running more than Windows and Linux. The future is bright.

RE: Pop and Bazzite

I'm really excited for COSMIC, did you find it good enough to daily drive yet? I've been watching from the sidelines but I haven't taken the plunge to try it.


Not familiar at all! Need to take a look. First glance seems neat

I've heard of people using Godot for non-game applications and I'm tempted to try something similar in the (near?) future because supposedly Low Processor Usage Mode makes it kinda feasible/sensible if you develop with that in mind from the start.

And while web pages can masquerade as desktop and mobile apps why wouldn't games be allowed to do the same? Godot for example can do desktop multi-window while something like Flutter (which is amazing in its own right) can't do.

But yeah, someone needs to spend time and build out UI toolkits for Godot and sadly that's not really a long weekend undertaking.

Still! It's nice to dream from time to time and imagine a reality where we can either do some generic cookie cutter UI because it's meant to get things done without much ceremony or we can pull out all the stops and plop a 3D scene to walk around the file system and shot files to delete them. And yeah, I'm aware someone did a thing like that in VS Code with Three.js (I think?)[0] and for Flutter you can do something similar in a webview inside the app proper.

Yet somehow I would rather do those things inside Godot for reasons unknown to me.

[0] Found it: https://marketplace.visualstudio.com/items?itemName=brian-nj...


If you're taking suggestions I'd like to be able to see when I'm over the 72 character limit, last time I checked there was no way to know inside Zed when writing the commit message though I might be wrong. Other than that I think Zed's great and multi-buffer editing is really swell.

Same, sometimes the same thing gets posted on both places and it's interesting to compare the discussions. Other times some really cool niche things gets posted there but not here or doesn't gain enough traction to be visible (to me) here and I end up reading about it on there.

What's also nice is that because the community is smaller there you end up seeing familiar faces and due to that on some threads I actually hope they post their take/opinion.

That's my parasocial third place these days /s


Tangential but I have more than 5k repos starred (according to my GitHub profile) organized into lists but the way I discover interesting stuff on GitHub these days is through people I follow. Follow interesting people, find interesting stuff. Sometimes it's that easy.

What's more it became obvious to me two or so years ago that GitHub is going the way of LinkedIn slowly but surely. Lots of professionals on there just because it's expected of them, some interact occasionally with the "social media" aspect of it and fewer still really thrive on that part. Time will tell how this will pan out but just look how many Developer and Linux influencers became huge on YouTube and other places this last year. Most of them barely had more than 10k subscribers 3 years ago and now people look to them for their next tech stack and hot framework/tool/library/distro and so on.


Yeah, in the last 6 to 10 months /r/rust has become littered with this stuff. There's still some good discussion going on but now I have to sort through garbage. The signal to noise ratio is out of whack these days that I generally avoid platforms like Substack, Medium and so on too.

Found the dork 8)

j/k we're all dorks here


Nah, the majority of y'all are jocks or worse.

If someone wants to dig deeper into the scapegoat principle/process I recommend picking up René Girard's I See Satan Fall Like Lightning, I stopped halfway though it a few years ago and intend to resume it sometime. Also I expected to see the book itself as reference in the blog post and was surprised when I checked the references section.

Yeah, I've been using Flutter since December last year and I'm really amazed how good the developer experience is. I kinda regret not picking it up sooner but from what I understand now's a great time too with the roadmap they've planned for this year (videos on YouTube explaining Flutter concepts and decoupling Material and Cupertino).

You can even make 2D games with Flutter with the help of Flame[0] but be wary that pixel art style games are a bit of a hassle due to some bugs in Flutter itself. Otherwise Flutter is a joy to use for its intended purpose: cross-platform apps.

[0] https://flame-engine.org/


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