Pyramid schemes, Ponzi schemes, MLMs, NFTs, Crypto, Memecoins... they're all greater fool scams. All based around playing "hot potato" with investments, where early adopters push the potato on later & greater fools.
Memecoins are the most fascinating type of it because with other schemes, there's usually some veneer of legitimacy (i.e. you gotta actually try to scam somebody). I imagine at this point everybody involved with memecoins understands they're scam, and they're essentially just gambling instead of getting scammed. Although, effectively, gambling is its own type of scam.
I think you add some stocks there too. Particularly meme stocks.
Many people "investing" in crypto don't understand that stocks/shares give you have extra value because they pay dividends and give you voting rights for the direction a company takes.
People don't generally lie for no reason. Companies are interested in obscuring their licensing practices because they believe it might hurt them to be more transparent.
That might not be true. It might turn out that the user base doesn't see the difference between "Rent" and "Buy". But it's the user base's decision to make, not the companies.
So, even if this kind of law has no other effect other than "we use more accurate and truthful language", then it's still a net positive.
Well, the difference is that the MMOs are almost uniformly skinner boxes engaging in psychological warfare against each and every person that plays them, while Terraria is the videogame equivalent of going to a museum, seeing a beautiful painting, and remembering that there's endless joy to be found in the world.
This is something that gets forgotten all the time: the common man could go watch a Shakespeare play for a penny and sip on ale between one dirty joke and the other.
Pride and Prejudice, perhaps the most romance novel to ever romance novel in the history of romance novels, is described as literary fiction (and so presumably not genre fiction) by the author. I think history--and hundreds of entries on fanfiction.net and archiveofourown.org where teenagers gush about their own dark-haired and standoffish but secretly gentle imaginary men--has shown that the reason she's remembered is the substance, not the subject of her writing, as well as the historical significance in her being a pioneer, of course.
I recently watched The Cabinet of Dr. Caligari. A historically and artistically important movie, and then you go check the Wikipedia page and the producer described it to the effect "Yeah from the script it looked like some quick slop which would turn a buck."[1]
I think starting out with the idea of making a "literary" work and creating a genre out of "literary fiction" inherently doesn't work. I think the avenues for greatness are either making something experimental that breaks new ground, or something more conventional but that, in exchange, shows you complete mastery of that well-known material. But you can't be great just by appropriating the superficial qualities you identify in past works you yourself consider to be great, because again, it was the substance and not the mere subject that made those work great.
[1] 'Pommer later said: "They saw in the script an 'experiment'. I saw a relatively cheap film".' Citation [36] on Wikipedia
To be honest, I suspect that someone reading Pride and Prejudice _after_ reading a bunch of ao3 stuff is going to suffer from https://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunn... to an extent; part of why was significant was just in establishing a bunch of tropes which have now been absolutely _done to death_.
I've made sure to reference "historical significance" when referencing P&P and the Cabinet for this exact reason. I think every classic undergoes some amount of 'rot', but I've also found a lot of classic to be perfectly enjoyable if you allow them some slack.
And, not to insult fanfiction writers (I've been known to partake), but I would guess Jane Austen still writes a better broody man than most of them... although probably not all of them. That's a secondary consequence of simply having more people partaking in art to begin with: the more millions of artists you have, that many more one-in-a-million geniuses you're bound to find.
It has little to do with authority and more to do with the effort/return ratio. Visual edits are expensive and dialogue changes are cheap, so it doesn't make sense to redraw frames just for an irrelevant onigiri.
4Kids was very well known to visually change the japanese shows they imported if they thought it was worth it, mostly in the context of censorship. For example, all guns and cigarettes where removed from One Piece, turned into toy guns and lollipops instead.
The most infamous example, however, has got to be Yu-Gi-Oh!. Yu-Gi-Oh started as a horror-ish manga about a trickster god forcing people to play assorted games and cursing their souls when they inevitably failed to defeat him. The game-of-the-week format eventually solidified into the characters playing one single game, Duel Monsters (the Yu-Gi-Oh! TCG itself in the real world), and the horror-ish aspects faded away, although they still remained part of the show's aesthetic, based around Egyptian human sacrifices and oddly-card-game-obsessed ancient cults.
When the manga was adapted to the screen, it started directly with a softer tone[1], especially because the show was to be a vehicle for selling cards in the real world, not dissimilarly to Pokemon and MANY other anime from the era.
Nothing that happens in the show is particularly crude or shocking, it had that kind of soft edginess that fit well with its intended target audience (early teens). I imagine watching Bambi had to be much more traumatizing than anything in the show.
But that was still not enough for 4Kids, which had a pretty aggressive policy of no violence or death. Kind of problematic when the show's main shtick was "Comically evil villain puts our heroes in a contraption that will kill them if they don't win." (You can imagine the frequency these traps actually triggered neared zero).
To solve this, 4Kids invented the Shadow Realm. The show, thanks to its occultist theming, already had examples of people being cursed, or their souls being banished or captured. 4Kids solidified these vague elements into the shadow realm as a censorship scape-goat. Any reference to death was replaced with the shadow realm. Now, one might wonder why the censors thought that "hell-like dimension where your soul wanders aimlessly and/or gets tortured for eternity" was in any way less traumatizing than "you'll die", but I imagine it's because there was always the implication that people could be 'saved' from the shadow realm[2] by undoing the curse.
The Shadow Realm was a massive part of the western Yu-Gi-Oh mythos and even today it's a fairly common meme to say that somebody got "sent to the shadow realm", which makes it all funnier that it is not part of the original show.
A couple funny examples off the top of my head:
- Yugi must win a match while his legs are shackled. Two circular saws, one for him and one for the enemy, are present in the arena. They near the two competitors as they lose Life Points, with the loser destined to have their legs cut off.
In the 4Kids adaptation, the saws are visually edited to be glowing blue, and it's stated they're made out of dark energy that will send anybody that touches it to the shadow realm.
- A group of our heroes fight a group of villains atop of a skyscraper with a glass roof. In the original version, the villains state that the roof has been boobytrapped so that the losing side will explode, plunging the losers to their death by splattening.
In the 4Kids version, the boobytrap remained, but the visuals were edited to add a dark mist under the glass, with the villains stating that there's a portal under the roof that will send anybody that touches it to the shadow realm. This is made funnier when the villains lose and they're shown to have had parachutes with them all along, and they are NOT edited out.
[1] Technically speaking, there was a previous adaptation that followed the manga more closely and got only one season, generally referred to as Season 0.
[2] It does eventually happen in the anime that the heroes go in an alternate dimension to save somebody's cursed soul. Obviously, this dimension was directly identified as the Shadow Realm in the localization.
Can you please elaborate what you mean by Unity "pointers"? As far as I am aware, in Unity, either you find the node by name via `GameObject.find` or you assign a reference via the inspector. Both of these features also exist in Godot. Actually, thanks to unique names (the `%` notation), I'd say Godot wins overall. But I haven't used Unity in years, so I don't know if they've come up with a better solution (in which case Godot should, obviously, copy it).
If you completely ignore the section of the population that needs aid, then yes, there's no need for aid. Might as well stop building wheelchair ramps, because for a healthy person with no locomotory issues the stairs are just fine.
https://en.wikipedia.org/wiki/Greater_fool_theory
Pyramid schemes, Ponzi schemes, MLMs, NFTs, Crypto, Memecoins... they're all greater fool scams. All based around playing "hot potato" with investments, where early adopters push the potato on later & greater fools.
Memecoins are the most fascinating type of it because with other schemes, there's usually some veneer of legitimacy (i.e. you gotta actually try to scam somebody). I imagine at this point everybody involved with memecoins understands they're scam, and they're essentially just gambling instead of getting scammed. Although, effectively, gambling is its own type of scam.