have you seen how anyone online reacts when speeding or red light cameras are installed? or when parking becomes discouraged for sake of pedestrians or residents?
i am somewhat convinced that Americans views on cars is like that of guns, a absolute right that can and will not be infringed no matter how many must die
cars are more of a necessary “evil” than guns so the comparison is a little extreme so i don’t think the infringement of movement to cars is entirely irrational or unmetered, esp when in 99% of this country a car is absolutely required to live
> have you seen how anyone online reacts when speeding or red light cameras are installed? or when parking becomes discouraged for sake of pedestrians or residents?
That didn't address what the poster wrote, it's just a cheap reddit style of internet arguing that doesn't add anything. OP is right, society in general tolerates a bunch of regulations as to what and where and how they can drive.
Deaths from road accidents are (somewhat) more tolerated than say murder because of the enormous utility of cars. This is not bewildering to anybody who is not being disingenuous.
i am plainly disagreeing with the assertion that people are unwilling to give up more freedoms of driving to save lives based off my anecdotal experiences online seeing how ppl seem to on avg react to such regulations being passed
maybe? if the LLM craze for the past cpl years has biased my thinking in anyway it’s that making a previously expensive technology more accessible will just drive demand for it up
1. llms allow devs to be more productive, so more free time is seen as opportunity for more work. ppl overshoot and just work more
2. generalized tooling makes devs seem more replaceable putting downward pressure on job security (ie work harder or we’ll get someone who will, oh and for less money)
3. llms allow for more “multitasking” (debatable) via many running background tasks, so more opportunities to “just finish one more thing”
that seems a bit harsh. if you’re livelihood has been from making some sort of visual art for however many years and work has even drying up bc of AI, just doing a sudden career pivot is pretty difficult.
True, it's harsh. But the way I see it, artists producing real art from their soul are going to keep at it even while corporate graphic designers and furry porn fanart illustrators are getting decimated. Society at large won't be culturally impoverished by this, so I'm viewing corporate graphic artists with the same mindset as buggy whip manufacturers. Technology coming for the careers of artists isn't even new, the invention of photography greatly diminished demand for painted portrays. Sad for those painters, but photography was then made into an art of it's own, and similarly I think creatively driven people will find new ways to exploit these new tools.
> artists producing real art from their soul are going to keep at it
With what time and money? The statue of David and the Sistine Chapel ceiling would not have come to be from hobbyists. There are precious few culturally relevant works of art that lacked both a patron and a sales motive.
this keeps me up at night. i’m in a role that is essentially deployment management for LLMs at faang esque company. very little coding or need to code, mostly navigating guis, pipelines, and docker to get deployments updated with a new venting or model version or some patch
i don’t like ai art bc it lacks and sort of “soul” or “human touch” (nebulous and subjective but iykyk) games are just another form of art, so why would i waste my time with just another form of slop?
Similar. I want to see games made by humans who have put in the effort and taken the time to build something good. I don’t want to see the market flooded with low effort AI slop.
You should consider that there is a rather large gulf between low-effort crap and using agentic LLMs to make more sophisticated games faster before you downvote me.
It's just not black and white, and to treat it as such devalues the conversation.
ofc there’s a spectrum in LLM usage, but the usage scenario of LLMs as a “supervised force multiplier” (paraphrasing your linked comment) isn’t how most near anyone uses them. I can’t imagine gamedev is any different.
what a vast majority of LLM usage appears to me is as a unsupervised slop multiplier. any social media platform, including hacker news is rife with a deluge of unpolished LLM generated turds that creators pass off as their own work when they can’t even explain half of how it works or what it does.
circling back with gamedev specifically and art more generally. sure if LLMs are just one part of the process to push out some grander, well thought out vision who am I to really care. again thought, that isn’t what I see. I only see untalented lazy “excommunicated devs” passing off the most bottom of the barrel trash as “games”
> the usage scenario of LLMs as a “supervised force multiplier” (paraphrasing your linked comment) isn’t how most near anyone uses them. I can’t imagine gamedev is any different.
That's just it: you don't know this. You're speculating from within your confirmation bias bubble. Everything you're saying is completely anecdotal.
llama hasn’t had a new version in over a year. off the top of my head there are at least 4 entire new series of Chinese based llms that have been open sourced
i am somewhat convinced that Americans views on cars is like that of guns, a absolute right that can and will not be infringed no matter how many must die
cars are more of a necessary “evil” than guns so the comparison is a little extreme so i don’t think the infringement of movement to cars is entirely irrational or unmetered, esp when in 99% of this country a car is absolutely required to live
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