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Because it runs in the browser it's trivial to apply client side cheats. For example see through walls, auto aim.


Browsers no longer leak local ip addresses, there's a new feature that uses mDNS instead of local ips.


I think there's not.

But, in case your WebRTC is disabled because of the local ip leaking thing, I'll have you know that both chrome and firefox have changed that and no longer leak local ips, instead mDNS is being used now.

If you are interested you can read about it here:

https://bloggeek.me/psa-mdns-and-local-ice-candidates-are-co...


Yeah, it had a setting for that.


It uses WebGL and WebRTC for p2p connections.


Thanks, for the compliment. I'll consider writing a blog post in the future.

It's actually kind of playable on android at the moment, but only if you have a keyboard or gamepad plugged into the device.

I'm not really into mobile games and find touch screen controls a bit annoying to use so I haven't considered adding support for it yet.


You are welcome


Here's some video footage for anyone who doesn't want to play but still wants to see what it's like: https://youtu.be/oANleO-sE9s


Mine too ;)


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