In app purchases from (crappy) games is top revenue source in App Store. Anecdotally, I’d be shocked if the majority of that wasn’t from kids using their parents’ phones.
I wouldn’t expect that either given the little that I know about the rigorous software requirements for aviation.
But I assume that neither of us has anywhere near enough expertise to “refuse” to believe that any computer/software system could be used in dangerously absurd ways even accidentally.
Thanks for your kind words! They really encourage me to share more. Please be aware that there might still be some bugs, so feel free to create issues or pull requests!
the liquid glass video controls on iOS absolutely does obscure more of the content than the pre-26 players did and it's not even close. it's just UI chrome for its own sake
It reminds me also of the original head of development of the Safari browser talking about at least the early days of building the browser. They had a rule that no commit of code could cause the browser benchmarks to get slower. And apparently he was maniacal about the rule.
I don’t know if that’s a good or realistic rule for most projects, but I imagine for performant types of applications, that’s exactly what it takes to prevent eventual slowdown.
The whole NeXT GUI widget set, as well as Rhapsody GUI widget set, and several 80‘s style NeXT tool icons, are still in Mac OS 15 in some assets.car file. And before car files where a thing, it must have been either TIFFs or PDFs.
I'm so glad someone documented this. it's been driving me crazy. I was just in a serious crunch mode for a couple of week, so all kinds of minor speed bumps in my workflow have become really evident to me. The UI transition between PR "tabs" has been one of the worst.