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This might be interesting for this post as well: https://fatiherikli.github.io/archetype/

This is doing to vice-versa, it allows you to create a text-based diagrams.


Thanks for this. Didn't know about this. Added to list.


I'm not sure about the technical parts, but I was a member of an organization which aims blind people to ride bicycle by using tandem bicycles. So the concept is, non-blind person riding the bicycle and blind person pedals while sitting on the back. I did a lot of rides like that and we became very close friends with some of them.

They are (blind people) is very good in reading (listening) and also in speaking. I believe being a person who's easy to communicate is very importent in our industry and you will be a very good asset for your team.

You can email me if you'd like to hear more about that organization and maybe you can find something like that in your city as well.

fatiherikli@gmail.com


My friend has implemented a bouncing DVD logo using only HTML. It uses two nested marquee elements — one of them moves to opposite direction.

Here's the link: https://codepen.io/ademilter/pen/oJqvNR


Here's a network of programming languages and their relationships between https://fatiherikli.github.io/programming-language-network/


The Logic of Scientific Discovery — Karl Popper. It helped me to draw a strong line between Science and Pseudoscience.


Love it! Just a note, it is not actually 3D, it is an isometric representation of a 2d scene, as same as Monument Valley. Game devs call it 2.5D :)


Why doesn't it count as 3D? I seem to be able to move the character in 3 dimensions. Some parts of the floor are higher than others. What else does 3D mean?

Could you represent this map using just two components for each point? I don't see how.


I believe usually "3D" implies that some change of perspective is possible, e.g. by changing the orientation of the camera.


The libraries that generate(d) such graphics typically only could render such scenes because limiting all edges to the three major axes and discarding perspective (distances on the projection do not get smaller the further the line is from the viewer in the 3D scene) makes it computationally a lot easier to render scenes.

To distinguish them from “true 3D” libraries, a name had to be found. 2.5D seemed fitting.


It seems to be a 3D world, projected onto a 2D screen, just like almost every other '3D' game. I think they're nit-picking because they think of isometric projections as being less "3D" than perspective ones.


It turns out "Infinity Redirect" when I post an image included a text "Clickjacking". Could someone else try it too?


Fck u facebook, why don't u answer me :(


Hello, I'm the creator of this project, and also "language-evolution-simulation". I tweeted some examples of the simulation: https://twitter.com/fthrkl/status/1055574821520715776

You can ask me questions here, I'll try to reply to them.

🧞‍️


Hello, actually I should have written a disclaimer post before. This project is a python-learning project to show mentees in a summer camp how to create free software from scratch :) I'll write a blog post and it'll make more sense.


Source codes and a demo gif is available: https://github.com/yogurt-cultures/laktoz


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