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Is is what happens when a CEO thinks everyone else is just under him/her, including their own clients.

They start thinking they are beyond the normal people and that everything is a joke.


That's a wild assumption to make from a few tweets. It's just a stressful situation for both sides that leads to rough comments.


Eh, he sounds more frustrated and snippy to me. Still rude and unprofessional behaviour, of course.


Functional languages are nowhere to be seen compared to the rest.

Some subset of features inspired in them are used in some languages, but that has nothing to do with functional programming taking over.


Honestly even if we're far from FP as mainstream (which I don't even wish). I woudln't have bet a dollar that so much features from lisp/ml would have crossed over this fast (I mean destruct, lambda, rest args, immutable let by default, option chaining ..).


> option chaining

Where'd that come from? I thought that was monadic-do from Haskell.


well I include haskell is the ml family (I admit it's twisting the words)


With Hooks, React has gone full FP, so, basically, the war is lost. Try finding a bootcamp programmer that wasn't taught React.

Sure, you can still build object components, but it's informally frowned upon.


How is React or hooks "full FP"?

I think we have wildy different definitions of FP.


> admittedly feature bloat, ads, tracking, etc. are also a problem, but I think they're mostly orthogonal to under-the-hood performance

I think for webpages it is the opposite: non-orthogonal in most cases.

If you disable your JS/Ad/...-blocker, and go to pages like Reddit, it is definitely slower and the CPU spikes. Even with a blocker, the page still does a thousand things in the first-party scripts (like tracking mouse movements and such) that slow everything down a lot.


If you need reliable support, you have to pay someone. It does not matter which project you are talking about.


https://www.patreon.com/godotengine

I can’t remember if the team is getting outside funding from grants or such, but this is the main payment system I believe.


They mention that Mozilla supports their HTML5/WASM efforts, which makes sense


Godot Engine was awarded $50,000 in 2019 by Mozilla as part of the Mozilla Open Source Support (MOSS) program. Godot also received a MOSS grant of $20,000 in 2016.

https://godotengine.org/article/godot-engine-awarded-50000-m...


I'm not asking for support. Godot could definitely go the for-profit route and charge for cloud builds and other features like Unity does. I just want to make sure that if I invest in learning the tool as well as I know Unity that it'll be around for the next few years.


> that it'll be around for the next few years.

How is continuing development not "support"?


Continuing development is continuing development ... support is answering questions on forums, responding to issues on github, community management, that sort of thing.


I could be wrong, but I believe that's what they mean when they say they hired a "generalist" this year to help cover off those things. It's not a direct 1:1 of "I pay, I get support", but donating will be intrinsically linked to it and seems part of their overall plan for the future.


Unity is not free. Instead of paying once or a fixed subscription, you have to pay a % of all your profits.

Which, in many cases, is way worse than the alternative pricing model.


You mean Unreal Engine, not Unity. Unity has a regular subscription ($150/month per seat).

With Unreal Engine, there is also an exception for hobbyists, specifically you only have to pay 5% to Epic if you make more than $3000 in a quarter.


NM or nmi, but not nm.

Confusion in units is never a good thing.


I don't think I've ever seen someone use M, NM, or nmi for nautical mile. I've only ever seen nm. I used nautical miles a lot in a previous career, in the context of aircraft mission planning.

Telling people in the industry to use nmi or NM seems a lot like telling computer people to use MiB or GiB instead of MB or GB, or to pronounce gif "jiff". They're just not going to change.


It is going to change. I use MiB and GiB. I also use the ISO standard for dates, etc. Precisely because they are now standard.

Saying it is not going to change is what makes things harder.


The FAA uses "NM" (capitalized) in federal regulations.


> Unless you like playing "why did my service got killed this time" every once in a while

There is no playing: the error is logged and quite clear, by the application or by the kernel.

Being consistent, predictable and as deterministic as possible is a key feature of reliable software, and paging into swap kills all that.


Reliable software used swapping for years. Artificially having a low virtual memory ceiling by disabling swap is just austerity for almost no benefit.

Paging into swap often has almost no perceptible effect in regular usage unless you are running software with microsecond guarantees on infrequently accessed processes (those that get swapped out).


In 'modern' microservice architectures, this is not true. If you look at the k8s approach, reliable software is created through redundancy. A part of the app being killed by the OOM shouldn't matter, it should automatically be rescheduled on another node.

Kubernetes as a platform recommends disabling swap completely, and you have to explicitly allow nodes to have a swap, otherwise it fails.

This is sane behaviour if you're dealing with a large cluster with a complex architecture you no single person could or should know all the ins and outs of. There is no "let's log on to the machine and see what's happening" when dealing with this types of architectures, even at smaller scale.

And a massive part of Go's target is exactly these modern architectures/workloads...


Yes, in k8s it's different and I agree swap should be avoided in that case

But still, you could end up with a case where your pods start using a little bit more memory (for a while) and getting killed by OOM


On linux there is the best of both worlds approach. You can use zram for swap and userspace OOM killer, like earlyoom. If processes start using a bit more memory or leaking they won't get killed and nothing will slow down much, but will get killed if things start to go too far to cause performance problems.


> vsync is a latency killer

VSync, if done properly, only adds less than a single frame of latency.

That is 17ms tops for 60Hz, which nobody notices unless you are a pro-gamer on an FPS game. Certainly it does not matter for a pixel editor.


I don’t see how you’d reliably get less than a frame of latency with vsync. If your mouse input lands while you are waiting for the next frame, you will lose at least one whole frame.

In terms of comparison with an FPS, the same amount of responsiveness is required for any UI - ie. there should be no perceptual latency.

Adding 17ms certainly is perceptual.


Text editors on 144 FPS gsync monitor are noticeably better than vsync 60 FPS in a way in which a BMW door is noticeably better at closing than entry level cars. Technically both work the same and yet you can tell they’re very different.


No. VRR (GSync) does not do anything if your computer can achieve 144Hz (which for a text editor any computer should).


maybe i'd agree with you if i hadn't had exactly such monitors attached to my box.


You are seeing the benefits of 144 Hz, not of VRR.


Sounds great until your computer has to do something else for 5 milliseconds.


This can be easily proven that the extra latency can be noticed by doing a reaction test and recording the screen


I haven't said you cannot notice. In fact, I said you can, in the right conditions.


> The popular "classic" 2d libraries like cairo and skia are very big and complicated to build / depend on

It may be harder than editing a Cargo file, but it is something you do once. They are some of the most mature and tested libraries in the world.

> wgpu will eventually also work on the web, so it's a great option for broad platform compatibility

OpenGL works everywhere today, including the web!

> In terms of efficiency (memory, battery, cpu etc.), the modern graphic APIs have more headroom than the GL-based ones

It doesn't matter for a pixel editor. Even if it did, you would have to do a very good job to beat the driver's GL implementation.

Otherwise, you may end up with something slower or buggier!

> Today, 4K screens are pretty common, and in the future, 144hz monitors will be more and more popular. If I want to render 2d graphics with no latency in those setups, access to the GPU makes things feasible

Perhaps, but again, GL allows you to do that.


I don’t disagree that GL would be a fine choice theoretically. I just happen to have a distaste for the OpenGL api. But this was a reply against using something like Cairo as I understood it.


Downvoter: please explain the reason.


Which brands?


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