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Whoa cool, thank you for sharing that link!


Thank you very much!

I love how I never get any accolades for my other engineering work, but this demoscene recreation was a smash hit! Not complaining at all, I'll take any recognition I can get.

I've been recovering from major burnout earlier this year, and this has lifted my spirits exponentially.

I appreciate your comment and all the kind words others have shared.


BTW I myself was a demo scene coder back in high school, which for me was 1995-7:

https://github.com/bhouston/2DBumpMapDemo1996

https://github.com/bhouston/3DMaskDemo1997


Nice bumpmapping and phong shading!


Not sure, but Future Crew was soooo good. Someone should take a stab at it!

I can offer what little I know to help.


You're the second person to mention dwitter.net, now I feel like I have to... Got a busy week coming up but when I have more downtime I'll join and share!


Indeed, that is very impressive!!!


Heck yeah you're welcome! It was a blast to put together


Yep it has totally made a resurgence with the background animation trend showing up in modern web UI.. except without the pixelated appearance and the green phosphor color.


If anyone is interested in doing algorithmic art while learning Clojure/ClojureScript then I highly recommend checking out the Quil library:

https://landofquil.clojureverse.org/

http://quil.info/

https://github.com/quil/quil

Just lean into the declarative lisp style and immutable data and make some beautiful art to share with others!


Excellent question. This is more a modern chunky pixel framebuffer, not planar.

The spirit of the project, however, was to emulate the tricks that bitplanes made famous. The plasma and flag effects, for example, don't move any pixels; they just cycle the color palette's offset against a static pattern, which is a direct software simulation of that classic Amiga hardware hack.


Just took a look, very cool algorithmic art! Thanks for sharing!


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