Me too, I have the bad feeling autocomplete will be sunsetted sooner or later, it clearly isn't the path they're getting into. Also it started to get worse lately, it tries too hard to predict, it wasn't like that some time ago, hopefully you know what I'm saying
You're missing nothing with this new ui. For me very good autocomplete + stuff than can be automated with an agent on the side while coding on the other was the peak. I want the control, control to activate/disable autocomplete and agents, I don't want to follow an imposed workflow
I had the feeling something wasn't going well as soon as the AI pivoting. My guess was that for Ryan being acquired like Bun was might have been the only road available
> Please don't post insinuations about astroturfing, shilling
Reading the site in past 2 years left me with the feeling that HN has been injected by subtle to catch AI marketing campaigns. It's exausting and calling out astroturfers imo is not that bad
To anyone with experience on the matter: I'm looking for making a mobile app which resembles more of a game or "a graphical app" and was looking into tech I could use, all I need is a drawing API I could use cross platform for Android and iOS without much hassle, don't need any OS specific widget/component, I just want to draw stuff on the screen, handle touch input and do some network calls. Possibly with a statically typed language that gets compiled and has good performance. So far I excluded React Native because it's javascript and has too many dependencies(especially with expo) and SDL3 with plain C which seemed a little too much low level to dealing with on a mobile phone. Also tried go mobile but seems unmaintained and gives opengl context which is deprecated on iOS, and finally I'd really liked using Raylib but no iOS support :(. Any suggestion?
I really like love2d and used prior but lua isn't compiled and network support is limited, although I see they now support https requests on the latest version
I personally use Skia, in combination with a very thin platform layer. I do use C++ so that might still be a bit too low level, but after having set up everything, the Skia API is really nice for just drawing some text / other primitives onto the screen.
React Native uses Skia under the hood as far as I recall.
It implements the (pretty large) subset of the tool I personally need.
But everyone needs a different subset, and maintaining a coherent codebase that supports everyone's need is difficult.
What could put Adobe and others out of business is everyone reaching for Claude code, cursor or codex the next time they need complex software tailored to their use case instead of the one size fits all software that is commercially available.
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