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Your account is tied to the hardware (1 3DS and 1 Wii U). You can move your account from one hardware to another if you have both on the same room, or with a phone call.


I'm not a fan of endless runners (or any smartphone game for that matter) but one of the few games I enjoyed on mobile was Rayman's endless runner games, so I may give this one a chance.


Same here. Endless runners and their simplistic controls are a good fit for smartphones, while any action games which tries to mimic gamepad buttons on the touchscreen ends up being awful to control.


Except they consistently release high rated games year after year.


I wouldn't go as far to say they're stuck in the 80s, but when it comes to technology and current trends Nintendo is consistently considered the lagging player (the fact that they're still grappling with online gaming and infrastructure is laughable).

The general consumer doesn't understand how miserable a failure their latest console was and that the small catalog of "high rated" games (debatable considering their releases this year) isn't enough to sell that system to an audience beyond diehards and children. Their pivot into mobile is admirable (chasing the cohort they lost that made the original Wii a hit), but in terms of long-term growth anyone looking to invest should hold-off until their next console (NX) shows promise beyond the mediocre niche they currently occupy.


> but when it comes to technology and current trends Nintendo is consistently considered the lagging player

Technology was never their selling point—even the original NES came out with an 8-bit processor while 16 bit processors were already available. Why? Because it was cheaper, and easier to develop for.

Their main selling point has always been strong gameplay experiences.


A selling point which isn't enough in the current climate when it comes to living room hardware. As of June this year the Wii U has only sold (to retail, which doesn't actually mean total sales to consumers) 13.02 million units worldwide. [0] Compare that to the either Playstation 4 or Xbox One sales and the pricing of their new 4K iterations (respectively PS4 Pro and Scorpio) and it's obvious to see both enthusiasts and the typical consumer no longer value Nintendo's games enough to shell out $300 for their small catalog.

Their current strategy consists of developing and selling software to the casual cohort they lost between the Wii and WiiU release, in order to bolster new hardware sales. Buying their stock on the announcement of that software is ill-advised because no one knows what their new hardware looks like and whether or not they can convince that audience to spend cash on it when the alternatives are such better/easier sells.

[0] https://www.nintendo.co.jp/ir/en/sales/hard_soft/ https://www.nintendo.co.jp/ir/en/finance/2016_01.html


NES had only two types of games: either you jump on top of enemies or you constantly move right and kick them. Actually there were only two games but with different sprite images. But even that was wonderful in 1982, because it happened on your TV, like movie, but controllable by you! And they're trying to sell the same 'magic VCR where you can control retarded boy jumping on mushrooms' in 2016. Except on phone handsets instead of TV sets. Maybe someone will be heavily impressed that instead of dialing and talking you control virtual italian plumber right on your telephone!


Off the top of my head I can think of many other 'types' of NES games that break the side scroll paradigm. For example:

Top down action RPG (Zelda)

Decision based RPG (Dragon Warrior)

Picture games (Anticipation)

Game show games (Family Fued)

Sports / Racing games (Punch Out, Rad Racer)

ETC.


You really need to research more about Nintendo...


I remember thinking as a kid: "It's been a while since we last changed currencies". And also wondering how long the USA were using dollars and things like that. Took me some time to realize that changing currency is not something that countries do every other year.


1) There's no way to know the site's terms when you're coming to it for the first time from google. 2) He isn't complaining about retargeting, he's complaining that his email address was shared through it.


I recently moved my personal project from GitHub to GitLab and the whole process took me less than a minute, with a simple git remote set-url on the client side. The future is amazing.


Not wanting to diminish what GitLab is doing, but what you mention is an inherent characteristic of git itself that applies the same way to GitHub, Bitbucket and a self hosted git bare repository. Any git host should expose a git interface for it to work as a git repository.


Yes, but they simplified it a lot. I just connected to github, chose the repository and clicked import. Maybe all of those services have it that way, but I'm just glad that GitLab had it.


That is a different case than configuring a different remote on config and pushing to another host which is what I interpreted reading your comment, my bad.

Out of curiosity, does the import process include all issues, PR and comments?


almost, yes. issues, wiki, PRs and comments are imported. Afaik cross repo PRs are not supported yet. But they're working on that. :)


For sure, progress on that is in https://gitlab.com/gitlab-org/gitlab-ce/issues/15528

(BTW labels are also imported)


Have you tried using GitHub Importer for any projects?

https://github.com/new/import

Let me know how it works for you; happy to provide feedback to make it easier for your purposes!


That's great to hear. Would love to hear your feedback.


Sure! The only reason I wasn't using GitLab before is that I had a writer working remotely on my game and I didn't know how to explain to her how to use it. So I had moved everything to GitHub and told her to use their desktop app, which makes the clone/commit/push/pull flow amazingly simple.


I use a local account and windows never bothered me about it.


A couple months ago I tried to ditch windows for linux at work and I failed, mostly because neither Skype nor Hangouts worked properly on it and the client was tired of switching tools, but other than that I think I didn't miss anything. At home linux is a complete no no, I run into windows only tools every week. But for a better experience on linux, I recommend changing libre office for wps office.


your anecdotal experience against mine: Hangout and Skype (and Vibe) are working fine on Ubuntu.


The problem with skype was that it only worked if everybody involved used old versions of it. Dozens of people had the same issue on the client's office, so they switched to hangouts which worked now and then. There's a new version of skype for linux now that seems to be working fine though.


I've never had a good experience with sshfs on Windows. Different settings are either too slow or don't kill the cache when I change something. My current workflow is to clone the project both on my machine and my development server, then sync the changes with the SFTP plugin.


I worked with different versions of Delphi for 7 years. I miss it sometimes. The language was quite good, but people would always judge it because of the IDE that made it "too easy"


Delphi was years ahead of it's time. I remember coding a patient data entry system (for the VA) and submitting machine learning college courses.

Always got pushback, but it was quite maintainable code and it ran fast.


I'm a programmer today because someone gave me a pirated copy of Delphi (6?). Sorry Borland!

See also another interesting discussion on Delphi here: https://news.ycombinator.com/item?id=7613543


I started programming "for real" with Turbo Pascal (5.5 probably) while in high school. It was easy to copy it for personal use from there. Although later I actually went and bought Borland Pascal 7.0, a big and fairly expensive box with the disks and lots of books inside. I think I wanted it to be able to create Windows applications, but ended up hating Windows, so really only utilized a little of its potential..


I saved my money and bought a copy of Turbo C. Before that, I used both Basic (first on the TI 99/4A then on QBasic) and Pascal (on computers in schools) with some Logo, Icon, and later AutoLisp (for AutoCAD).

I really liked Pascal and I always thought it was somewhat unfortunate it didn't survive outside of a small programming niche.


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