Was there anything specific when applying for insurance? Did you need to disclose it was being rented out or anything (I'm assuming if you had to this would affect premiums)?
You must be kidding! This is "disruption" we're talking about, after all. That means all precautions, regulations, contingencies, licensing, and everything else are out the window, full stop. What are you, some kind of last-century luddite who hates progress? What do you want, for the bad old pre-startup ways to contaminate things and spoil the party? "Insurance" is for non-entrepreneurial losers, and no one cases about them, because they're not really people anyway!
Just do a textual search for "insurance" in the article. Zero results found. Yep, it's "disruption" all right! Full speed ahead!
>The only way to buy insurance would be to lie and commit fraud.
I'm sure that's what's happening, probably unintentionally. And you're okay, until a crime is committed, someone is hurt, damages are done or the place burns down. Then the insurance company says, "Oh, you were renting it out? Good luck!"
I own two houses. I live in one and rent out the other (traditional, long-term lease style... not AirBnB style). My insurance company doesn't care that one is a rental. That is to say, I don't have to lie to them... they know one is a rental and accept it like any other property. The only real difference in my two policies is that the one for the rental is for structure only (possibly some liability too since I am the property owner... I don't recall) while my home has additional coverage for the contents of the house. The renters are advised to get renter's insurance to cover their stuff in my house... but that is completely optional to them.
There isn't really any ding to my premiums for it being a rental. I lived in the rental before it was a rental. The full insurance premium (when I lived there) was about twice as much as it is now as a just rental.
I"m really going to miss the Roy Building when they tear it down / turn it into condos. I can't think of a better place to host your early-stage startup / indie dev office in Halifax: prime downtown location, relatively inexpensive rent, flexible terms, "Maltese Falcon" 1940s decor. I've had two offices there, but eventually moved on (just across the street though).
Yeah, and nearly everything on the front page of /r/all comes from those 20 subreddits plus a few NSFW subreddits. The smaller subreddits probably don't even want front page exposure.
And the directions are still pretty confusing. For example, I had no idea the debris' orientation mattered until I saw the examples. And what happens if there's a dispute about whether the debris is aiming at a planet or not? And also, can I keep a planet if I didn't roll a sun with it? I assume not, but it's not explicitly clear. And what's the difference between orange and yellow space debris? Also, the How to Play section indicates I should only keep planets and black holes, but don't I also keep stars so that my planets stay habitable?
The answers are there, but I agree that it could be quite a bit clearer.
> Can I keep a planet if I didn't roll a sun with it?
No - suns make planets habitable (see the Sun section); you can only keep habitable planets and black holes.
>What's the difference between orange and yellow space debris?
There is no difference between red and orange space debris (there are no yellow -- the colors in the instructions are slightly off from what the dice actually show). There's also no difference between yellow and green planets/suns -- take a look at the image in the article that shows all the dice laid out. I think it'll clear that question up.
>but don't I also keep stars so that my planets stay habitable?
That makes logical sense, but since the instructions specifically state to keep only planets and black holes, no, suns go back in the tube. I think the logic behind this is two-fold: One, since planets and black holes are the only metric for score, any planet that you keep has a star in its imaginary galaxy, so a planet that is by a player actually represents not just a planet but also "at least one star." Two, a green/orange die going back into the tube helps keep the game points flowing.
My only complaint is that it uses generic bulky looking (from what I see in the photos) add-ons (things). If only they had more slimline pieces to go with the style of the base station.
Thanks for the feedback Jeff! We're showing those generic ones on the KS page because we do integrate with off the shelf components, but have no fear, we are also going to create a whole array of our own SmartThings that are much, much nicer looking (and smaller!).
But you're right, we should bring them to the readme or to the _examples folder.