So your company is fine giving access to their entire GitHub to a third party, and being locked into GitHub too?
If their SaaS could work with local only repo setups it would be a better UX...
It sounds like diff #2 depends on approval of diff #1? But with cursor it's a set of diffs that'll be retroactively approved or rejected one by one.
So you can get coffee during the thinking and still have interactive checks. Swarm changes nothing about this, except affecting the thinking time.
I think cursor doesn't make distinction between single or multiple logical tasks for swarm-like workloads. Subagents is the word they use for the swarm workers.
Fwiw when I select multiple models for a prompt it just feeds the same prompt to them in parallel (isolated worktrees), this isn't the same as the swarm pattern in 2.4+ (default no worktrees).
I ran parallel prompt with composer 2 and gpt5.3 codex. Composer did slightly better, in terms of variable naming and extra tweaks to loosely related files to keep the codeb consistent.
How is that relevant. A decent scientist can critique general design aspects of a paper in any field. They're hardly splitting hairs on some niche topic.
They all do, true. But some are better than the others in how they retrieve, digest and present you with the information. Boils down to personal preferences and experimenting.
i picked the 10k robux for $100 package as the baseline - the grey market has never reached that ceiling. no, when cashing out, 1 robux is 1 robux, doesn't matter what currency you paid for it. an exception was if the robux was old, from the period where you could trade tix (free) for robux, but i don't think that applies anymore
Yes they did, but the social bump that was there shortly after release has significantly calmed down already.
It did rekindle my love for the game, but most outposts are empty, even in the international districts, so I think it's hard to get hooked on it for new joiners.
EDIT (as I can't edit the orginal comment anymore): The America - English disticts are very lively and it seem like everyone in Europe is also now using those.
It was ZZT for me, no idea how old I was, probably 8-10 or so.
But when you take a bird's eye view, it's interesting and great to see how over the years, games where you can build your own games remain popular and a common entryway into software development.
But also how Epic went from ZZT via Unreal to Fortnite, with the latter now being another platform (or what Zucc wanted to call a metaverse) for creativity.
Other notable mentions off the top of my head where people can build or invent their own games (in-game, via an external editor or through community support) or go crazy in besides Roblox are Second Life (...I think), LittleBigPlanet, Warcraft/Starcraft (which led to the genre of MOBAs), Geometry Dash, Mario Maker, TES, Source engine games, Minecraft, etc etc.
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