So I've shipped a few small games with clojure and unity. GC does come up, but it's very easy to optimize your tight update functions with Unity's profiler.
As for finding answers, the clojure CLR interop is pretty similar to JVM. I spend most my time looking at the Unity scripting docs.
Strongly agree! One of the reasons I'm excited about IPFS is for content addressable code linking. For example, running single js functions through google's closure compiler to normalize the symbols and using a package manager that would recursively replace IPFS links with the code.
Yes the IPFS implementation might change but not the content multihash addressing. Linking to data with those addresses is the generic 'package management' that solves all these problems (references to mutable data at mutable origins, circular dependencies, data caching, namespace conflicts). The specifics of resolving links will hopefully be something we don't think about much.
I've played around with ipfs.js for resolving links into eval'd js at runtime and imagine a npm replacement would be pretty trivial. The IPFS peer to peer swarm seems stable to me but you could also dump all your hash-named files into a s3 bucket or something as a fallback repo.
I'd really rather you didn't do that, since it makes using the web as the web so annoying. I think we really need to fork the web and let "browsers" specialize in one direction while the "client/server application platforms" go another.
Took me a minute to get that this is a mailing list newsletter with a random selection of interesting links from the past week, not a blog post listing things front end developers should know.