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I'll check it out, thanks


Thanks Santosh! I'll review and connect with you if it looks like a fit.


Budibase looks impressive thanks for sharing. How does scaling / load balancing work if I outgrow a single container?


Another question related to Budibase, how do you harden the container and handle security issues? A Google search leads me to githubs standard security overview which is empty, Sync suggests there may be some advisories associated with the container?

https://github.com/Budibase/budibase/security https://snyk.io/advisor/npm-package/@budibase/server?utm_med...


Great question - the Snyk report there actually contains some outdated packages that are no longer used and maintained in the latest versions of Budibase.

But for the main @budibase/server, security is something that is paramount to us. As part of the delivery of our cloud platform and production deploy targets over the coming weeks, we are working with external security consultants who are providing a full security audit, pen testing and working with us on the implementation of a comprehensive security policy for our software. We will be sure to update the community and GitHub as this progresses.


We are currently working on a kubernetes/helm based setup for easier scaling that will be the preferred production deployment strategy for Budibase. This will be available over the coming weeks.


Nice targeted solution for account + login ecesena. For my usecase I was looking for a more all-inclusive solution, but like the flexibility your product offers of retaining some of the control over core development.


Thanks for mentioning, I'll check it out when I get closer to implementation.


Awesome! Let me know if I can assist getting started!


This really made my day. I’ve marveled at the skill of demoscene folks for a long time, surely in the class of great artists and worth preserving and encouraging.


This is great info I've never seen referenced elsewhere. It would be awesome if you would write a blog post explaining this in more detail!



I've been a fan of Chris Crawford for a long time. I find his framing of games in terms of "verbs" (the things you can do in the game) and "nouns" (the things you can do them to) to be incredibly eye-opening. It feels like games are constantly getting more nouns (NPCs, cars, buildings, other players), but remain incredibly verb poor.

I think a lot of the bubbling frustration with newer AAA games may actually be an unconscious reaction to enormous, beautiful landscapes where you can't really do much beyond shoot nice looking mannequins, open doors and follow the strict roller-coaster rails down the dialog tree.

Heres to hoping he and other clever people crack the code and give us some better tools and methodologies for building interactivity.


CD Project forced their employees to crunch to get a game out, missed deadlines, and shipped a game that is buggy on some definition of last-gen hardware. Assuming all that is true: how is this news? This essentially describes every ambitious, genre defining game for the last 35 years. As someone who tearfully tried to play Doom on a 286, I have some sympathy but the level of outrage is hard for me to understand.

In my experience playing the game on a PS4 Pro (does that qualify as a last-gen console? Not sure), I have experienced no game breaking bugs or performance issues that warrant the level of criticism here. Instead I have been blown away by the level of detail and beauty of the world they created and I personally am over the moon with the fact the game that I had been eagerly awaiting exceeds my expectations for it.

Congrats CD Projekt, take a vacation, give some bonuses, let people upgrade their 5 year old hardware and chill out.


> This essentially describes every ambitious, genre defining game for the last 35 years.

This is news because the quoted statement is false. In fact, the opposite is true. Every genre defining game of the past 35 years has had a genre defining gold print. CP2077 is a dumpster fire. It will never be considered a great because of its launch.


I assume you’ve actually played the game on a console, and experienced game breaking bugs? Or maybe you subjectively consider the quality to not match your well thought out expectations previous to purchasing it? Can you please expand on your personal experiences with the game that led you to the dumpster fire conclusion?

I’m also curious about your statement that every genre defining game has had a genre defining gold print. Can you point to one or more similar games that launched flawlessly across all platforms, on time, without negative reviews?


I played 2 hours of cyberpunk on PC. I returned it when I saw just how buggy it was. I don’t have a documented list of bugs, because that’s not how I enjoy games. Documentation of 1.04 bugs are plenty of places. You can’t miss them. They get in the way of playing. The most annoying bugs are related to weapons and NPCs. CDPR’s known for their storytelling, but when the game makes the story difficult to consume, then it isn’t worth my money.

  Flawlessly launched genre defining games:
   - Quake (and its arena shooter successor: Halo)
   - Assassin’s Creed
   - Grand Theft Auto III
   - Super Mario 64
   - Your favorite fighting game
   - Your favorite racing game
   - Your favorite rhythm game
   - Your favorite JRPG
   - Deus Ex
Could you provide even one example of a genre defining game that had a bad launch?


Quake? Flawless?! I played that on a 486 25 that was rated as the minimum spec and it would barely load and crunched along at 6 FPS but I loved it and was happy to get it. I played Skyrim and fallout 3 on a MacBook and it was truly painful but again that doesn’t detract from the incredible work, artistry and effort that went into the game and that it carried the genre forward.

If you came to different conclusions chalk it up to subjective differences. I completely disagree that it’s a dumpster fire but I suspect we want different things out of cutting edge games or technology in general.


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