Is it not possible? I'm not that familiar with the topic. Doing some sort of averaging over a large corpus of separate texts could be interesting and probably would also have a lot of applications. Let's say that you are gathering feedback from a large group of people and want to summarize it in an anonymized way. I imagine you'd need embeddings with a somewhat large dimensionality though?
Cool stuff. This will open up completely new ways for small / even one-man companies to build stuff with convincing graphics at least for MVPs. I imagine some lone coder with skills in gameplay mechanics, but none in graphics or a very small budget to spend on it, will get a lot of value from something like this.
I found that quite hard! Curious if there's anything public about your approach :)
With high enough frequencies I can see reflections, but not at any distance, and the sound source has to be loud. Of course, I'm relying on line of sight, and perfect reflection. Any bumps in the wall would add some phase error I think.
If I ever get a chance to work on the problem again I'd love to see if anything interesting can be done with multipath.
Definitely going to play around with this. I'd love to see examples where you have a ton of at first non-usable energy spread out in the world, with some "hot spot" of energy in a corner with some setup allowing for evolving mechanisms. Seeing mechanisms form that are able to utilize the spread-out energy would be really fascinating.
We all have a bit of a different way of approaching the problem and our target market differs somewhat. You can use this technology for a lot of different things, not just the obvious use cases. We're still looking at a lot of applications, so the clearer product differentiation is something that will form as time goes by.
I'm using Chromium. I suspect that it is the response time that makes me perceive the site as not working...even 1 second is a long time for something that appears to be interactive.
The fast response time of the room editor probably sets an expectation. One strategy that may be used to mitigate long response times is to update the screen so that the user sees progress.
Here, though, the calculation makes the page unresponsive to ordinary events like scrolling.
Thanks for the feedback, good point. That must be plotly plotting the room modes. I don't really know how to make that not jam up the browser... I'll look into it.
Well, this is a shame.. Apparently the sample rate of the AudioContext (for some people 48 kHz) isn't definable (it should be 44.1 kHz here), which makes this a tough thing to fix. For me, it works in osx but not in windows 8 (bootcamp).