> I know this is an unpopular opinion here, but I get a lot more value out of targeted social media ads than I ever did billboards or TV commercials. They actually...show me niche things that are relevant to my interests, that I didn't know about. It's much closer to the underlying real value of advertising than the Coca-Cola billboard model is.
You are describing two different advertising strategies that have differing goals. The billboard/tv commercial is a blanket type that serves to foster a default in viewers minds when they consider a particular want/need. Meanwhile, the targeted stuff tries to identify a need you might be likely to have and present something highly specific that could trigger or refine that interest.
Yes, I'm saying, as a consumer, I much prefer the latter, and I get more value from it. And it's only enabled by modern individualized data collection.
Facebook then wasn't what facebook is today. The social media of the early internet was largely a digital expansion of otherwise healthy social norms. Then the internet blew up. Now it's more akin to the drug dealers DARE warned us about. Still waiting on _those_ free drugs, tbh.
I mean that's one of the value propositions these folks have to weigh into their product offerings. At some point you either have a reputation for delivering accurate responses or not and that will dictate who uses it and how much they're willing to pay for it.
Fundamentally, I think codegen a pretty new space and lots of people are jumping in because they see the promise. Remains to be seen what the consolidation looks like. With the rate of advancement in LLMs and codegen in particular, I wouldn't be surprised to see even more tools than we do now...
And they all converging towards one use case, and targeting one consumer base. It's still unclear for consumers, at least based on this thread what differetiate them.
It really doesn't. This is the excuse trotted out by Atlassian staff when defending their products in public forums, essentially "corporate propaganda". They have a history of gaslighting users, either telling them to disregard the evidence of their own lying eyes, or that it's their own fault for using the product wrong somehow.
I tested the Jira cloud service with a new, blank account. Zero data, zero customisations, zero security rules. Empty.
Almost all basic operations took tens of seconds to run, even when run repeatedly to warm up any internal caches. Opening a new issue ticket form was especially bad, taking nearly a minute.
Other Atlassian excuses included: corporate web proxy servers (I have none), slow Internet (gigabit fibre), slow PCs (gaming laptop on "high performance" settings), browser security plugins (none), etc...
> Opening a new issue ticket form was especially bad, taking nearly a minute.
At that point, something mustve been wrong with your instance.
I'd never call jira fast, but the new ticked dialog on a unconfigured instance opens within <10s (which is absolutely horrendous performance to be clear. Anything more then 200-500ms is.)
That does not mirror my own experience. And it's very easy to validate.
Just create a free jira cloud instance, takes about 1 minute ( https://www.atlassian.com/software/jira/try ) and click new issue.
it's open within 1-2 sec (which is still bad performance, objectively speaking. It's an empty instance after all and already >1s )
Atlassian themselves don't use JIRA Cloud. They use the datacenter edition (on-premise) for their public bug tracker, and it's sooooo much faster than the Cloud version: https://jira.atlassian.com/browse/
This is just not true. The create new issue form appears nearly immediately. I have created two tickets right now - in less than a minute including the writing of few sentences.
>I say all this as a parent of an almost 6 year old boy, doing everything I can to shield him from the wacky parenting style that seems to be the norm and provide him places of community and activities away from screens. He won’t have a phone until he drives, or maybe just a basic flip phone if we think we need a communication line to reach him when he’s a bit older.
This is possibly a bit extreme, imo. In a world that is ever increasingly digital, responsible exposure is without a doubt necessary; However, it seems that one could also inadvertently foster naiveté and ignorance of our digital reality, which has its own potential pitfalls. The "right" answer is probably somewhere in the middle. As usual.
What part of the above seems most "extreme" to you? It seems fairly reasonable.
I'm guessing it's the "no phone..." part, but that's what seems most important to me. Having an always-available endless entertainment device is a powerful drug. There is a reason we disallow nicotine, alcohol, and cannabis until brains have reached a certain level of maturity / development.
My oldest is 8. He rocks Manjaro and loves (open source) games. We do python lessons together, even though I'm only a hobbyist myself. But compared to the above poster I also have similar goals / limitations for screentime that we try (and struggle) to adhere to, and my wife and I don't plan to allow a smartphone for our son until high school at the earliest.
I don't think disallowing a smartphone is an extreme parenting move. But perhaps I'm misinterpreting what you thought was extreme?
Hard to completely elaborate on here but I think I am quite in the middle. It just happens to be far from norm. Or at least how i perceive it.
He watches some age appropriate TV daily. He started gaming but probably gets in around a total of 5 hours a month on the switch. It will be the hardest thing not to give into. Right now it’s not allowed on weekdays. And only with restrictions on weekends (eg. All other activities take priority). No smaller screens except on travels it’s a treat. He will get a laptop next year for school but I’m going to try to encourage PC use as a tool/utility and not so much for consumption/media. Phone might be hard but our current community of parents has kind of made a pact so I hope we can stick to it. We will hold out as long as possible and still put some restrictions on it. Thankfully he’s pretty logical and listens to our reasoning and understands the “rules” and doesn’t whine or get rebellious about it (thus far)
This sounds like the sort of route I hope to take with my son when he's old enough. We've already made it past a year without ever sitting him down for TV/tablet/phone time (except video calls with grandparents) but I'm sure it only gets harder from here.
I'd be interested in reading any more you've previously written on the subject, or any other sources you've based your guidelines on!
Good start! I feel like 90% of it is just putting in the effort and being intentional. Our son didn’t watch TV until about 18 months and the pandemic put us all in the house without childcare and our work went into overdrive. He went too hard on it for the first few months until we figured out how to balance things. We had no intention of starting that young but that’s how it happened.
I’ve not written on the topic. The main advice I can give is to always be prepared to channel their energy/boredom. We take a backpack of small toys and sticker books and putty/play dough into dine in restaurants. My kid really likes to know what to expect so we prepare him when we know he has to do something boring. Like we went to a funeral when he was 2 and we explained to him that we dressed up to show our respect and we have to sit still and be quiet to show respect. We told him adults might be crying because they’re sad. That’s kind of a weird extreme example but we do small versions of this pretty often.
Find ways to explain to them that even if other kids do something “we don’t do that”. This varies by kid and age. Be consistent and make sure everyone he is with understands (parents, grands, etc). Or set conditions, like only at grandmas or only on weekends. We set a lot of timers. You can play Mario for 20 minutes, he’s gotten to where he just says “yay! Hey Google, set a timer for 20 minutes” lol
As a long time gamer, I can anecdotally corroborate your theory with my early experiences playing FPS games using a dial-up connection. Average ping was about 200ms which allowed for an enjoyable and accurate experience after some adjustment. >250ms was unpleasant and had a significant impact to ability.
It was for this reason that I, and many others, for a short period, got objectively "worse" at the game when we switched to ISDN/Cable and suddenly found ourselves with 20-30ms pings; Our brains were still including the compensating latency when firing.
This seems more like compensation for projectile velocity, no?
I am assuming that the latency is in enemy location due to the game running hitscan (instantaneous weapons without trajectory simulation) on the server. In this case, your aim is as when you clicked the trigger, but hit is only computed <latency> time later when the server processes the incoming shot request, at which point the enemy position has changed.
This makes the latency behave similar to projectile velocity, where you need to aim not where a target is but where a target will be. Changing to a setup with a lower latency would then be like using a much faster weapon which requires new training to use.
(Input latency would mean that if you move your aim and click the trigger, your aim would continue to change for <latency> time before the bullet fires towards whatever your aim ends up being. This is much worse.)
Maybe ? But I was mostly trying to describe how good logging / pre-emptive print statements can avoid much of the need to debug in the first place (as well as why it's more efficient).
Of course coding discipline / experience plays into writing bug-free or easy-to-debug code too.
You are describing two different advertising strategies that have differing goals. The billboard/tv commercial is a blanket type that serves to foster a default in viewers minds when they consider a particular want/need. Meanwhile, the targeted stuff tries to identify a need you might be likely to have and present something highly specific that could trigger or refine that interest.