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Some nice tips in here ([field: SerializeField] for example) - but as others note, it's not about modern code, as many of these features have been available for an embarrassingly long time. It's always felt to me that there's some fundamental friction between idiomatic C# and Unity.

I remember, after reading about new features C# 8.0, someone wrote that C# 9 would write all your code for you, and that C# 10 would just mail you a check every month. How the times have changed...


game development for steam and mobile audiences became so inaccessible due to Unity, iOS and Android's complexity & evolution, a lot of "game" development was programmers engaging in an intellectually curious but otherwise meaningless engine-twiddling circle jerk of sorts. people with good game ideas were not necessarily able to tackle the complexity of those engines - and, based on how bad the games on Roblox are, they aren't using alternative platforms either. they just have had to spend an incredible amount of time to develop something. for everyone else, there is already basically zero audience for most games, so we're going to have heard about, "I made a Rust ECS game engine that runs on a Wiimote" or whatever, because there's an audience for blog posts on hacker news.

then claude code swung everything back in the other direction. things are accessible again. does any of what the article says matter anymore? games are the ultimate, "if it looks good and works correctly, it is good" software product, nobody is going to care if you use [field: SerializeField] or records or whatever.

so yeah, will Claude Opus 6 mail you a check every month? who even needs Unity?


What a strange take. Self publishing stores and cheap capable engines make things less accessible? I think you're saying this is because its hard to stand out with game design?

But then AI will help good game design stand out? Wouldn't it make such a problem much much worse?


This isn't complicated.

We're reading a post about engineering. Why? Why aren't we reading posts about game design? Why does engineering even matter for games?

The status quo is, if you are good at engineering, you can ship games, even if they're bad.

If you're good at game design and bad at engineering, before Claude code, you will not ship any games.

So engineering mattered back then.

Unity is very hard to use. If you want to make a game on Steam or iOS or whatever you need to know a lot of engineering.

Okay, now you don't. Claude code can engineer for you.

Now game designers can ship games. Do C# features matter to them? No. So does it matter for shipping games anymore? No.

Will this help them make money or get distribution? Time will tell. Very different questions. It is a CERTAINTY that you don't need the developers as much anymore.

If Steam had an easy way to turn photoshop files or board games into product SKUs, it would also be a different story. It doesn't. The App Store doesn't. The Switch doesn't. Are you getting it? They are still really complex to deploy for. Unity is hard to use. We put up with engineering stories because it was meaningful. Now it's not so much anymore. Now it's, what helps GAME DESIGNERS ship games? C# features? Not anymore.


There are hundreds of sites devoted to discussing game design and literally millions of posts.

This isn't a game design forum, it's a tech forum, so the focus is on the tech part of games.

Unity is very easy to use. If you want to make a game for Steam or iOS it is almost as simple as drag-and-drop, then selecting Publish from the main menu. The difficulty in getting a game on Steam or iOS is in the administrative roadblocks thrown up by the stores themselves, not the engines. You don't need to ever deal with C# in Unity. If you have difficulty using Steam, neither programming or game design is for you.

Claude and vibe programming don't lead to shipped games. They lead to crap that nobody wants to play because they aren't games. They're just poorly performing tech demos with bad art because they can't design games. They can just copy parts of other games without understanding why they work...but based on your comments about turning board games into software games it appears that is what you actually want.


Die tests must be 100% accurate and follow the best known clinical procedures. Humor is not optimal.

I don’t think there’s a reliable system or API for doing so, unclear that arms race will ever favor the side of the detectors.

As far as how I / other people do it, there are some obvious styles that reek of LLMs, I think it’s chatgpt.

There’s a very common structure of “nice post, the X to Y is real. miscellaneous praise — blah blah blah. Also curious about how you asjkldfljaksd?"

From today:

This comment is almost certainly AI-generated: https://news.ycombinator.com/item?id=47658796

And I'm suspicious of this one too - https://news.ycombinator.com/item?id=47660070 - reads just a bit too glazebot-9000 to believe it's written by a person.


Thanks a lot for the detailed answer, will take a look at the examples

Unfortunate, but as others point out, quality was on the decline for a while now. That said, I use their iteration of Holy Pandas on every keyboard I can. Wish I had hoarded some when they were still available.

I don’t know if it was just me but I had bad luck with my holy pandas from them. I build 3 different boards using them and they all started having issues within a few months of use. Double bboounce, and keys nt htting. This was several years ago mind you, so maybe they eventually did get the quirks worked out, but by then I’d gotten over the custom board hobby.

We should at least get a free 10-pull for this interruption.


That’s an interesting idea. Let’s have them use Opus 4.6 or later versions, or even more advanced AI, just like loot boxes or gacha mechanics. (Laughs)


> Next Viral Minecraft

???


R U A WEB DEV?


The text on the home page appears LLM-generated (em dashes, is real) which imo will make it harder to build trust. For something that people are sensitive and confused about, a more human disposition is likely to be helpful. Just my two cents.


Fair point. I definitely used an LLM to help reword some of the sections. Appreciate the feedback.


Yeah this sort of obvious AI-posting needs to be obliterated, especially in this case where there’s no source code. Could just as easily be malware.


Source is now on the site: [bensantora.com/downloads/fftool-source.tar.gz] and .zip. Build instructions are in the article.


Seems like the xkcd [1] for internet infrastructure that was posted earlier [2] should have github somewhere on it, even if just for how often it breaks. Maybe it falls under "whatever microsoft is doing"

[1]: https://www.reddit.com/r/ProgrammerHumor/comments/1p204nx/ac... [2]: https://news.ycombinator.com/item?id=47230704



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