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There is another adventure framework as plugin for Godot. It is Escoria: https://godotengine.org/asset-library/asset?user=escoria

https://docs.escoria-framework.org/en/devel/


There's also 'Popochiu': https://github.com/carenalgas/popochiu Both seem to be in maintenance mode though and are not as battle tested as AGS.

The problem with these engines is you need to become familiar with both Godot as well as the point&click extension making them less suited as a first adventure authoring platform.


I think these kind of things will bring problems.

Because Nint€ndo or $ony (and others game companies) have a big problem, their old games are awesome and if the people can play these games, then the people will be happy and will not need new games or new sagas.

Because the problem is not the people playing old games, the real problem is the people will not pay for new games

And we know that these companies have army of lawyers (and "envelopes" to distribute among politicians) to change the laws and make illegal something that is not illegal.


I have very little sympathy for these companies. They make access to these titles difficult if not impossible. Preservation matters and they have no interest in anything but the bottom line today.


It’s interesting, because they could potentially make millions, if not billions by selling access to them as a subscription.


There is https://penpot.app too. Although IMHO as I wrote some years ago in my blog (sorry only in spanish) https://tomatesasesinos.com/2023/01/09/proyectos-que-son-una... TL;DR: Penpot team chose a bad dev language.


There are other ways to exit of W40K such as https://en.wikipedia.org/wiki/BrikWars .


These kind of news are for me the real news for this website instead of a new fancy tech product of Apple or similar corporation.

Sincerely a lot of thanks.


agreed...i think it's fine to keep up with what the corporate world is doing, but these projects bring me real joy


Corporate launches are predictable and polished; projects like this are the opposite


It is remembers to me to Arduino buy for Qualcomm. And it was not good news.


Sorry (maybe fall some negative karma points to me) but I tell that Penpot remembers to me to YaCy https://en.wikipedia.org/wiki/YaCy . When a project is awesome but the language made it is the worse (YaCy is made of in java, and PenPot Clojure).


Just for curiosity, what lang would you have picked for YaCy in 2003, and which one for the Penpot today?


For YaCy python. And Penpot typescript.


In Spain we have 2 last names:

- first last name from last name first of the father.

- second last name from the last name first of the mother.

And with this method we have collisions.

In Portugal the last name come from the mothers.


In Portugal you can have one or more last names, but the very last one will be from the father's side. Unless both parents have the same double-barreled name? Never seen that here.


I love this kind of free software (or open source) project.

It is a hard work for several years.

I think that the goal or finish of this work is the engine and a new (similar to old close game) set free assets (sprites, 3D models, maps, music...). And I know few projects in this point, OpenTTD and FreeDoom.

Are there more projects in this point?


I've been enjoying and contributing patches to Beyond All Reason, which traces its inspiration back to the Total Annihilation real time strategy game.

It's truly incredible what a community can achieve over the course of ~20 years of open-source contributions.


BAR is a surprisingly good game


OpenRA (Command & Conquer), CorsixTH (Theme Hospital), ET: Legacy (Wolfenstein: Enemy Territory) and FreeCiv (Civilization) are the examples I have spent the most time playing. I know there are others targeting games like Age of Empires and Heroes of Might and Magic but I haven't played them and I'm not sure if they are as mature.


VCMI (the Heroes of Might and Magic 3 one) is amazing!



There's a whole lot! Here's a list I found: https://github.com/radek-sprta/awesome-game-remakes


Widelands is based on/inspired by Settlers II.


I love this game. And I have been waiting for the Mini Motorways for years...but for now it has not Linux version.


Mini Motorways is Platinum rated on Protondb, you should be able to play the Windows version on Linux just fine: https://www.protondb.com/app/1127500


Well, it is a option, but Mini Metro was linux native....I hope that Mini Motorways the same quality.


IMO, Mini Metro is the far better game. In Mini Metro it always feels like the congestion can be solved, it's never hopeless... in Motorways the congestion does really feel impossible to work around, and then you lose. Not sure if that's due to my lack of skill or the difference between rail (discrete, must connect stations) and roads (continuous, can be drawn anywhere on the map)


Transport planner here. Haven't played either game, but it sounds like Motorways has an accurate model behind it. That's how the real world works, too.


c'mon man just build us one more lane, we can get you additional traffic flow next year, you know we're good for it just one more lane will fix all our the problems


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