The problem with these engines is you need to become familiar with both Godot as well as the point&click extension making them less suited as a first adventure authoring platform.
Because Nint€ndo or $ony (and others game companies) have a big problem, their old games are awesome and if the people can play these games, then the people will be happy and will not need new games or new sagas.
Because the problem is not the people playing old games, the real problem is the people will not pay for new games
And we know that these companies have army of lawyers (and "envelopes" to distribute among politicians) to change the laws and make illegal something that is not illegal.
I have very little sympathy for these companies. They make access to these titles difficult if not impossible. Preservation matters and they have no interest in anything but the bottom line today.
Sorry (maybe fall some negative karma points to me) but I tell that Penpot remembers to me to YaCy https://en.wikipedia.org/wiki/YaCy . When a project is awesome but the language made it is the worse (YaCy is made of in java, and PenPot Clojure).
In Portugal you can have one or more last names, but the very last one will be from the father's side. Unless both parents have the same double-barreled name? Never seen that here.
I love this kind of free software (or open source) project.
It is a hard work for several years.
I think that the goal or finish of this work is the engine and a new (similar to old close game) set free assets (sprites, 3D models, maps, music...). And I know few projects in this point, OpenTTD and FreeDoom.
OpenRA (Command & Conquer), CorsixTH (Theme Hospital), ET: Legacy (Wolfenstein: Enemy Territory) and FreeCiv (Civilization) are the examples I have spent the most time playing. I know there are others targeting games like Age of Empires and Heroes of Might and Magic but I haven't played them and I'm not sure if they are as mature.
IMO, Mini Metro is the far better game. In Mini Metro it always feels like the congestion can be solved, it's never hopeless... in Motorways the congestion does really feel impossible to work around, and then you lose. Not sure if that's due to my lack of skill or the difference between rail (discrete, must connect stations) and roads (continuous, can be drawn anywhere on the map)
Transport planner here. Haven't played either game, but it sounds like Motorways has an accurate model behind it. That's how the real world works, too.
c'mon man just build us one more lane, we can get you additional traffic flow next year, you know we're good for it just one more lane will fix all our the problems
https://docs.escoria-framework.org/en/devel/