OpenDAW is different beast in the same field. It's a full music editor and suite, where you can write notes down on a piano roll (or record with midi), then use synthesizers and samples to turn that into a song.
Audiomass is an audio editor, meaning that it works with already existing files that might need to be cut, edited, cleaned, or filtered, or in case where one has multiple stems put together to be mixed.
Think of it a bit like vector vs pixel editing. OpenDAW is vectors (music info), audiomass is pixels (music data)
I just tried it with a 2 hour podcast file, since more people asked about long files. It is performs great on chrome on my pretty powerful macbook. Some operations are a little slow and zooming in to max level starts to be slow, default things like cut/paste, apply fade effect and volume controls to areas of the file feel ok.
Thanks for your comment :) you can press "preview" (and there is a little on/off) in the effect's modal window. But I agree with you, an automation type system that operates on the entire track might be better
Author here. License is pretty much do whatever you want with it (free as in free information and free beer), I suppose the closest one to that would be MIT, but I don't like its serious legalese tone. I prefer the whimsical "free as in..." phrase
I would say CC0 or just plain "Public Domain" would be even simpler than MIT, since there's no requirement to show the license text to anyone or to have a copyright text.
you can click and drag to select part of the audio (and then drag the edges of the selection region that has appeared if you want to adjust it), and then apply the effect. All effects prioritize the current selection first, and if no selection is present then get applied on the entire track.
Hey HN. Thanks again for featuring this project :) this is my favorite community on the internet and my go to site to visit, almost by reflex, when I have idle time, so it feels me with joy to have made something well received here.
I 'll be heading off soon, so decided to write some features included in this release that might not be apparent right away (still working on improving the UX).
- Drag n drop multiple audio files into multitrack = multiple channels automatically created
- Double click on a waveform box in multitrack, opens it in the original audio editor (for more precise editing)
- Copying (command+c, or shift+c) works between multitrack and regular editor. So for example, you can open a file in original editor tweak it, and then copy all or part of it and paste it in multitrack in a specific channel.
- Most effects have already pre-made presets to make them easier to use
- You can make your own effect presets by clicking the 3 dots after having made a modification in an effect (stored in localstorage)
- Zero crossing selection is under "Edit"
- There is a tempo tools section in View. You can automatically detect tempo of a track, tap to guess a tempo and play with metronome
- There is also an id3 tag viewer (for mp3 files) there as well
- You can right click or press M to add markers (makes it easier to highlight sections of a track, especially when working with longer audio tracks)
- Seamless Loop tool (under Edit): crossfade preview, silence trim, repeat loop, open loop in a new editor tab.
- Offline/PWA support: Help > store offline version, will open a new page that will trigger a service worker that will make the site work offline as well.
- Session export as .amss file for multitrack. If you aren't done working on a session you can export all of its audiofiles and configuration in an LZMA compressed container file (will still be pretty big though). For single audio mode, mp3/wav/flac export is available.
- Pressing X in multitrack when 2 waveform boxes overlap, makes them crossfade smoothly (denoted by an "XF" label at the top right - undocumented behavior but can be quite useful, will keep improving it)
- You can open the menu by pressing the ~ key and then navigate it with arrow keys (left/right for sections, bottom up for selections, enter to trigger an action and esc to close) for a tiny bump in speed of getting things done. Similarly the time controls are clickable and open a mini menu where a time can be specified to jump quickly to it (arrow keys to go between minutes/s/ms)
And finally my favorite feature of them all (though not a new one per se),
- In "View" select "Frequency analyzer" or "Multitrack mixer" and then press the dock button. Audiomass supports the ability to extract elements of it into new pop up windows. So you could have parts of the application on a different monitor keeping the main app in the main tab. It's a very old trick, but I find it kinda cool :)
Thanks again and hope you enjoyed the sample music! (edit: formatting)
As others on this thread have commented, you haven't specified a license. Don't jump on the first thing you think of. Consider the various OSS licenses and decide which one suits you best.
I think this git but for music you are suggesting is quite interesting (or more like a figma for music maybe).
My musician friends still use dropbox and google drive to push around files to each other. Honestly, I would be all for it but I have a feeling that musicians are a tough crowd when it comes to these services. So maybe if somebody like Bandcamp who has already demonstrated good will with the community steps up and builds something that would be a delight.
It's the audio track in a channel. A channel is the horizontal strip, a waveform box is a piece of audio somewhere across that strip. You can double click on one to enter single editor mode, or single click to make it active (once it's active you can drag it around, apply effects to it, move it on a different channel etc etc).
Audiomass is an audio editor, meaning that it works with already existing files that might need to be cut, edited, cleaned, or filtered, or in case where one has multiple stems put together to be mixed.
Think of it a bit like vector vs pixel editing. OpenDAW is vectors (music info), audiomass is pixels (music data)
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