I remember listening to the Bungie podcast many many years ago right as they sold to MS. For me, the saddest part was the bastardisation of the Halo series. 343i have just never quite had the same spark.
Destiny & Activision just showed me to that the creative forces behind the Myth/Halo series were well and truly gone.
This is an exciting new dawn. Can't wait for what's next.
Reading the headline I couldn’t help but think “But why?”. Actually quite interesting and valuable implementation info if you’re ever doing threading with CPython.
When I first read about pypy a decade ago, I also asked myself "but why". Now it is one of the most interesting projects out there and any talk they give tends to be really worth listening to. Their talk on Software Transactional Memory blew my mind.
I've had the opposite experience so far. Eclipse IDE that uses 1GB+ of RAM? Compiles java code to bytecode instantly everytime you save.
Sublime Text + gcc for a C++ project? Well, you have to live with the fact that sometimes a rebuild is going to take more than 5 minutes.
In other words it has nothing to do with how bloated the dev environment is and more with the fact that some programming languages have features that can cause excessive build time.
That is one of the most poorly written articles I've ever read. Aside from the jarring punctuation marks littered throughout, why is there a Kodi logo next to "Streaming Piracy?"
Destiny & Activision just showed me to that the creative forces behind the Myth/Halo series were well and truly gone.
This is an exciting new dawn. Can't wait for what's next.