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I remember listening to the Bungie podcast many many years ago right as they sold to MS. For me, the saddest part was the bastardisation of the Halo series. 343i have just never quite had the same spark.

Destiny & Activision just showed me to that the creative forces behind the Myth/Halo series were well and truly gone.

This is an exciting new dawn. Can't wait for what's next.


Time spent sitting all alone

Time spent looking at my phone

Time spent sitting all alone

Time spent looking at my phone

I try to pull the curtains back

Turn you off, can't be touched

When all I want and all I know

Is time spent looking at my phone

Find me when the lights go down

Signing in signing out

Gods descend to take me home

Find me staring at my phone

I'm wondering where the hours went

As I'm losing consciousness

My sullen face is all aglow

Time spent looking at my phone

MGMT - TSLAMP https://www.youtube.com/watch?v=stynWxPJ4PE


rip inbox


Reading the headline I couldn’t help but think “But why?”. Actually quite interesting and valuable implementation info if you’re ever doing threading with CPython.


Yes, I think the headline would be better as "Python's GIL explained in Python code"


When I first read about pypy a decade ago, I also asked myself "but why". Now it is one of the most interesting projects out there and any talk they give tends to be really worth listening to. Their talk on Software Transactional Memory blew my mind.


> Reading the headline I couldn’t help but think “But why?”.

Reading the article will clarify.


Reading the rest of the post you're replying to might help.


Some people still write code that is compiled.


And the people who do that tend to use super bloated Dev environments.


I've had the opposite experience so far. Eclipse IDE that uses 1GB+ of RAM? Compiles java code to bytecode instantly everytime you save. Sublime Text + gcc for a C++ project? Well, you have to live with the fact that sometimes a rebuild is going to take more than 5 minutes.

In other words it has nothing to do with how bloated the dev environment is and more with the fact that some programming languages have features that can cause excessive build time.


> super bloated dev environments

Care to give some examples of this? I've been using compiled languages for a while now and I've never felt my environment had been "bloated".


That's a pretty massive assumption.


and even if you don't, using a slow machine is still not a great experience.

Opening a shell, reloading a page, switching tabs, running git pull, decompressing an archive, linting, building etc.

All these things will take noticably longer to the point of being frustrating on a low-end machine.


I'm one of those people.


Should be free, with no annoyware and offer a $5 purchase for some extra features, or simply ask for donations


That is one of the most poorly written articles I've ever read. Aside from the jarring punctuation marks littered throughout, why is there a Kodi logo next to "Streaming Piracy?"


Perhaps it was the team that pushed out the latest UI update. Honestly, it is so bad that nearly all my friends have stopped using it for stories.


That's the fundamental thing people are missing I think. Menu costs are a thing.


That was exceptionally easy to digest as someone with very limited medical / bio knowledge


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