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People assume cables are dumb metal connections, nothing more. It doesn't help anyone to be condescending about op-sec.


Power/charging cables in particular.

After all, when was the last time your power drill caught a virus from your extension cord?


it's worse to you, not the client. client actuality doesn't care and PHP is legacy I guess?


Actually they do if they have to maintain it or want hire really good developers to maintain it. Not saying PHP doesn't meet those criteria, it might in a given region or situation, but just saying your dismissal of this consideration is way off base. Good luck hiring anyone passionate about good software development or recently graduating from decent CS department to work on your PHP apps. I'm sure you are a great developer with a real passion for your craft but you do realize that plus PHP makes you a very uncommon find, right?


"plus PHP makes you a very uncommon find, right"

What? Half the programmers I know in NYC write PHP. The other half write a combo of Java/C#/Python. These aren't programmers working for startups - they are working for companies and the government.

PHP is used everywhere. Except maybe in SFO (and surrounding area).

I mean look at the job listings for NYC, DC, Miami, Baltimore, Louisville, etc, etc.

Look I know this board is focused on Silicon Valley, but it's a big world out there.


Calling out the regional dimension to the popularity of PHP is totally valid. I think the thing I'm really reacting to is people repeatedly saying "the client doesn't care" which I vehemently disagree with.


Some clients care. But many don't. They just want something to work.

And even if they did what is wrong about choosing PHP?


If the client does not not care, why suffer by using something that is worse for you? I mean, you might as well use something that you like.

I don't get the logic here.

Another thing is that, if it it worse for you, it is automatically worse for the client. I am not sure why it is so hard to see. if your tool is bad, then your work ll suffer, and thus the client. So it is worse for them also..


liking php is unfathomable


and graphics cards :(


yea the shitcoin miners have really driven up the price of graphics cards in the last few months. It's rare to find new cards for sale at or below MSRP.


The prices have actually finally started coming back down. It's now possible to find GPUs with more than 3Gb of RAM for MSRP or less again.

https://camelcamelcamel.com/EVGA-GeForce-GAMING-Support-06G-...


Once the coins crash, you'll get the cards pretty much bargain priced.


People are telling this since mid-2017, yet, it still doesn't occur... And they also said the shortage would be ended in Q4 2018, let's wait and see...


I'm kind of counting on that for my liquid-cooled Cray-2 lookalike. A Cray-2 has 7 internal lobes (or 14 external ones) and that's a lot of GPU cards.

I'll also be very happy when large cloud provider start decommissioning large volumes of previous-generation high-end Xeons.


that doesn't make sense, it would make all corporate news letters illegal unless a purchase was made.


Unless you've explicitly opted in (not failed to opt out), that is exactly what GDPR does


Not if the user affirmatively chose to receive the news letter.


that is super cool and hilarious.


err... Not sure if i should google or not...

Edit: got curious. I guess it's just white/pale ash?


It has little chunks, maybe 3 or 4 millimeters wide, where you can see the spongy, internal structure of the bones.


I heard that used to be true for older cremations, but not for newer ones (due to higher heat & efficiency) ?


Last time I saw a dateable sample (i.e. straight from the crematorium vs. at a mountaintop or waterfall) was about nine years ago, and it was quite chunky. This was from a crematorium in Arizona that was presumably using modern methods. I do recall that there was an episode of a TV show a while back (Dexter?) where someone did an ashes swap and it was discovered because the ashes looked like they were from the 70's, but that could have just been something the writer dreamed up.


You can almost imagine an eccentric subculture rife with debate over the preferences and arguments in favor of the virtues distinctive degrees of granularity in cremated human ashes, not unlike peanut butter varieties.

The defining aspect of the argument being whether you can tell the ashes came from a human, or whether you'd rather not know, or care to think about it.


The show was "six feet under"


Interesting. Maybe someone can chime in on how it would be different from ash at the center of a fire pit?


Watch the movie "Meet the Parents" ("dinner scene"). It's funny, but you can skip to 2:30.

https://www.youtube.com/watch?v=Pctsr5jf0Pw


That doesn't make it ok


Yeah because that's really shitty. If you actually cared about that person you wouldn't throw them out, you'd train and place them elsewhere within your company because they are good employees that contribute positively to your culture.


Unions are just as responsible for being myopic and irresponsible. Shouldn't the teamsters be leading the way in retraining truck drivers given the coming automated truck apocalypse?


There are plenty of trainings offered by unions. However of course, each union offers the courses it has expertise in. Asking a trucker's union to offer courses in Javascript is not feasible.

This article is one of many discussing the dawn of truck automation in very much detail: https://teamster.org/news/2018/01/teamsters-union-perspectiv...

As you can see unions are in fact discussing this very broadly without jumping to easy conclusions.

Automation by ML is a complex topic on all levels. We are just at the beginning of what will be very interesting times regarding policing automation, ML, and AI.


I don't think the everyday alternative to a bad job should be a startup. That's such a different level of commitment it's not even comparable.


I think the way film making unions are organized is something to look into but my impression is that the problem space is more familiar when you look at what industrial worker unions deal with. That is: careers under a single employer instead of gigs where you go from employer to employer and have to basically get re-hired.


Hmm, but why shouldn't games work like a Hollywood-style gig economy, since the need for labor varies depending on a game's lifecycle?


The difference is that a lot of roles in film are individual. You can hire a director, a writer, a scenarist, a bunch of actors etc. separately and they will do their job just fine. And for the tasks, which require high-skill teamwork, movies contract a company, which employs the team full-time (e.g. VFX, stunts).

There are very few individual roles in games. Even leadership roles are highly dependant on their teams (just look at what happened to Visceral if you want an example). And there is a lot of interdisciplinary interaction too, so even if there were separate game programming, game design and game art houses, there is no guarantee their could work with each other in a productive manner. At best you can separate QA and some art teams, which already happens all the time.


that's true. I think something really unique in game dev is that parts of the team can fluctuate while another part has a larger commitment across several projects.

EDIT: I'll also add, although obvious to some but worth mentioning, that an effective game-dev union needs to help both those people equally.


I think its important to point out that there are a wide range of union constitutions & contracts - not all film jobs are gigs; there are contracts that cover workers who work for a single employer, like a tv studio, film projectionists, or arena stagehands (all IATSE)


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