You had VGA in 1987?! That was very rare. You must have been an early adopter. Amiga users in '92 and '93 had great color and many PC users were still on EGA.
I got my first VGA card in 1994. You're right, VGA wasn't common in 1987.
And based on the parent's comment history, he wasn't even alive in 1987; which is why he presents himself as an expert.
You're comparing 1987 VGA to 1985 Amiga? Not a realistic comparison.
Technology advanced much more rapidly in those days. Similar to how hard drive capacity seemed to double every six months for a while, or how there's a new bleeding edge AI model every three months today.
Also, VGA had 256 colors. The Amiga had 4,096 simultaneously.
Only using the party trick HAM mode though. 32 (plus 32 for the half-bright bit plane) is the mode that most software uses.
Of course in 1987 a Macintosh II with a fully expanded "Toby" framebuffer could not only do 256 colours, it could do it in 640x480 mode where as a PS/2's VGA could only do 16 colours at that resolution. And an Amiga could only do flickervision at that res.
Of course with technology improving all the time, not having a updated chipset circa 1987 that at least had a progressive scan 640x480(ish) is one of those things that really killed the chances of Amiga as a serious computer. They only got that circa 1990, and "Super VGA" was already just about becoming a thing in the PC world (and Microsoft had kinda got round to making a version of Windows that didn't suck by then). I'm not sure if the mythical Ranger had a progressive mode, but it's it does show how Commodore inability to keep the custom chips updated in a timely mannner slowly sunk the system...
> Of course in 1987 a Macintosh II with a fully expanded "Toby" framebuffer could not only do 256 colours, it could do it in 640x480 mode where as a PS/2's VGA could only do 16 colours at that resolution.
If cost is no issue, the PS/2 also had the 8514/A card that could do 256 colours at 1024x768. And there was also the PGC from 1984 that could do 256 colours at 640x480.
Also, VGA had 256 colors. The Amiga had 4,096 simultaneously.
That's the highly special hold-and-modify mode (https://en.wikipedia.org/wiki/Hold-And-Modify). I tried pretty hard to word my comment fairly, remembering the sometimes legendary tenacity of Amiga fans. (Which nowadays includes yours truly.)
Not at all! Use of the Copper to punch up visuals was de rigeur on the Amiga - Amiga games are immediately recognizable by their Copper-fueled sky gradients for instance. I actually think that if there's any really good explanation for why you like might find Amiga graphics more pleasing than VGA, the Copper is the thing.
I met Jim at users groups and trade shows and had to the opportunity to hang out with him several times. Not only an incredible artist but extremely humble and just a very nice human.
These companies can sell your personal information in a microsecond in an advertising auction, but somehow can't figure out how to give you timely alerts that stop their cash flow.
On HN, the standard response is that earth-based observation is lesser than space-based.
Which boils down to "Use something incredibly expensive that we have very few of, instead of something that we have a number of that is comparatively cheaper. How dare you question the holy, sacred internet!"
During the Artemis launch it was very briefly mentioned that the launch window isn't a continuous window, but a series of windows interrupted for short times. I wondered if that was because of the thousands of satellites in orbit.
I open a ticket and mention all the details to Claude support. Even these details they come back with "We have no way of knowing why your card was declined. You need to check with your bank".
I got my first VGA card in 1994. You're right, VGA wasn't common in 1987.
And based on the parent's comment history, he wasn't even alive in 1987; which is why he presents himself as an expert.
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