That’s because Anthropic does not consider their model as having personality but rather that it simulates the experience of an abstract entity named Claude.
That sounds really interesting, but my google-fu is not up to task here, I'm getting pages and pages of nonsense asking if Claude is conscious. Can you elaborate?
I actually think this is pretty straightforward if you think of it something like
class Claude {}
Claude anthropicInstance = new Claude();
anthropicInstance.greet();
Just like a "Cat" object in Java is supposed to behave like a cat, but is not a cat, and there is no way for Cat@439f5b3d to "be" a cat. However, it is supposed to act like a cat. When Anthropic spins up a model and "runs" it they are asking the matrix multipliers to simulate the concept of a person named Claude. It is not conscious, but it is supposed to simulate a person who is conscious. At least that is how they view it, anyway.
Super Smash Bros Brawl does this too for replays. I remember being a child and just learning about how computers worked and being very confused at how such a long video (which I knew to be "big") could possibly fit in such a small number of "blocks" on the Wii while screenshots were larger. I think the newer games do this too but they have issues because the game can be updated and then the replays no longer work.
I once left a company after deploying a fix to solve a rare crash due to a data race and only figured out if it worked after I had started the new job by poking my old coworkers about it.
reply