Oh wow, I had actually just watched that 3kliks video on Rewind recently. That's some pretty amazing tech. Thank you for sharing zik's code as well, I will definitely be taking a look at this.
Wow this is awesome, thanks for sharing. I worry about supplying the .WADs for textures. Quake and Half-Life are both open source now but I'm not sure if their resources files are.
How do you get started deciphering the object data from an unknown format stored as binary? I've tried to extract data from ps1 games but have no idea where to begin.