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Nope that wasn't me. I do recall a similar project but I'm not able to find it anymore, if you find it please let me know. Thanks!


You might be thinking of https://github.com/rein4ce/hlbsp


That's awesome :) I'm glad the drag and drop feature worked for you.


Oh wow, I had actually just watched that 3kliks video on Rewind recently. That's some pretty amazing tech. Thank you for sharing zik's code as well, I will definitely be taking a look at this.


Wow this is awesome, thanks for sharing. I worry about supplying the .WADs for textures. Quake and Half-Life are both open source now but I'm not sure if their resources files are.


I'm not a lawyer, but this is my philosophy on why I continue to run https://noclip.website like I do.

https://twitter.com/JasperRLZ/status/1100819780691357696


How do you get started deciphering the object data from an unknown format stored as binary? I've tried to extract data from ps1 games but have no idea where to begin.


Thanks for sharing, this is immensely cool! Just shared with some colleagues!


Their resources files are specifically not part of the open source releases.

https://github.com/id-Software/Quake/blob/master/readme.txt


I've added it, you can press "\" to toggle mouse Y inversion.


thanks!


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