It's "annoying" when Microsoft continually cons your dementia-suffering family members into switching their browser back to Edge, which has none of their logins or bookmarks. Confusing them, worrying them, and doing real human harm.
Here's to dark patterns built into the OS! UI decisions matter.
Computer-savvy people dismiss dark patterns like this as mostly-harmless prodding, but it really disorients the less able.
For all industry pats itself on the back for accessibility, they still have absolutely no shame about this open and obvious UX manipulativeness.
I hope your grandfather comes to understand he's not at fault for this absolute bullshit. My father is almost afraid to ask me to fix his systems because he's too proud to keep coming to me with issues - he used to be the technical one!
Op didn't say anything about such people downloading the browsers. Their children or associates can do that. The point is, that an automatic unskippable system update will change the settings the child has done for their ill parent. The parent won't understand what happened or at least won't know how to change the desired setting back.
This is a bit of tangent, but hear me out, if the user was blind, for example, and was using some specific accessible tools, it would be really bad if the OS decided to change the tools by itself. The end-user would have no way to use their computer anymore. At least until a healthy person could revert the system settings back to their old state.
I agree with you that some neighborhoods are being left behind by growth, but what is the alternative?
Leaving aside race, Detroit needs to densify or die - nothing sustainable about supporting services in neighborhoods with one occupied house per block. Duggan has no choice but to chase downtown growth for tax revenue. It's a city with infrastructure built for millions and a population of half a mil.
I’m just not sure that the investments being made downtown will be successful long term. There’s very little high density housing for sale, it’s easier to buy in the loop in Chicago than in downtown Detroit. And at the same time, non visitor amenities are lacking. It’s a weird situation
You should adjust the "mid-game start year" and "late-game start year" sliders at game setup. Note that those are just the earliest possible start times, and the chance starts rolling yearly.
Definitely frustrating that you have to try to predict the game trajectory in advance. A game going well is almost a bad thing - you end up ahead of the curve and sit around doing nothing.
I personally find there's no depth to it: the winning strategy is to focus on growing your economic base and pump all spare capacity into research - by mid-game, you'll out-earn and out-tech every opponent other than the fallen empires.
In my last long playthrough, the second half of the game was literally me just racing against the victory condition clock to see how much megastructures I can cram in, so I can see what they do in a single game. It got briefly interesting for a moment, when a fallen empire decided to start their crusade at my doorstep - I had to engage in some micro-heavy delaying action for some of in-game years, until my exponential trajectory made me out-tech them and I could get back to building megastructures.
I mean, I like the game - but I wish there was some more meaning attached to things, for the actions to be more complex than scaling some numerical modifiers, for the tech tree to not be a tree and not be shared, for battles to be something more than "weapons are rock-paper-scissors, whoever brings more total points into the fight wins"...
Absolutely, it's been a long while since I booted up Stellaris. Something like Starnet and absurdly hard cling-to-life difficulties brings a little spice, but it's pretty much a solved game of tuning resource flows.
On launch they made a big deal about how they had the "cards" instead of a tech tree... turns out that's pretty much just a tech tree.
I don't feel like cards would be better :). I want the opposite - a kind of tech graph that's too large for any single player/NPC to explore thoroughly in a single playthrough, allowing a greater variety of opponents and games. I'd like different parts of the tree to offer different advantages, enabling different play styles.
Stellaris tries to enable variety by using "cards" to prevent you from seeing the entire tech tree - but you still know there is a tree. You'll still walk through most of it roughly in the same order. So will everyone else.
In this sense, my dream 4x is to Stellaris what StarCraft was to Dark Colony. Where StarCraft gave you 3 completely unique tech trees, each with its own mechanics, playstyle and lore, Dark Colony gave you 2 species that were really just clones with different sprites for the same units (and in few cases, slightly different stats).
(I could rant on and on. One day maybe I'll just write the damn game myself. I already have a sketch of a design doc assembled over the years.)
Some of the comments report training themselves to produce closed-eye visuals, which I could believe with enough practice. I don't think that has anything to do with aphantasia, though, and I'm in the same box you are.