Might just be because we still communicate with them, having the source might allow bad actors to control them. Hopefully one day, it could be released once obsolete.
They’ve been dabbling in this space within Unreal Engine for a few years. Perforce is the de facto standard in AAA studios from my experience, curious to see what’s going to happen to them.
Yes but in a weird way (at least on vanilla 3DGS) - it duplicates the splats on the mirror side.
Vanilla 3DGS cannot do any specular lighting or reflections - the color is basically baked in the splats. There's some active research going on to create richer Gaussian splats so we can do shading (or even ray tracing on it) - but haven't seen anyone using in production yet.
Very many vector graphics standards use the idea of a current position. A distinguishing feature of turtle graphics is to have a current direction as well.
It's a shame SVG doesn't. Many shapes can be specified much more concisely.
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