Same thing for the history. Chrome's history forces you to view it page by page just to find something from a while back while Firefox will gladly let you view the history per month. It also makes removing items a huge pain because you have to individually check each item. (I'm aware of the "clear recent history" feature, but not what I'm looking for)
I am interested in learning more about their system architecture. Anyone know if any such writeup is available? How do they scale and what amount of data are they dealing with daily? Disaster recovery, considering they archive history?
Went to a few of these in Malaysia. Really good for team building but the challenge itself is either too hard or too easy. There is no replay value either because the staffs are so eager to spoil the solutions and tricks after a game.
Definitely give it a try though. Go to the bigger ones because they tend to have space for neat tricks like sliding door/book shelves etc.
As opposed to IRC's NickServ, ChanServ, and their variants depending on the server? Expired nick, exposed passwords due to insecure authentication mechanism, no standard client, and so many more I can cite.
I love IRC and grew up with it. But don't compare it to Slack for technical knowledge requirement.
I know people who don't understand what a Server is and even they can use IRC. Not saying that it's as simple and convenient as Slack, but making it out to be this huge complex thing is being disingenuous.
My PM was able to set up Slack integration with Trello and Github in a few moments, and found that connection incredibly useful. She didn't have to KNOW that she wanted it, she just saw it on the list of possibilities. She didn't have to go looking for instructions, she just hit connect. She didn't have to ask me or one of the other consultants to stop billing project time to set up some tech for the office, she could do it herself.
In my firm at least, Slack is an incredible tool for our PMs and owner, and it also works well and covers all use cases for the consultants.
Thank you so much for this. It can be hard to explain to the team about Docker in pure text/speech. I'm sure the visuals will help. Will be sharing this!
How were you able to repost this? I see similar URL. I know because when I tried to post this before I got redirected to a submission... probably this one: http://news.ycombinator.com/item?id=4336148
My vote is for almost-certainly yes. At the very least, it's a conscious marketing move.
Even after all this time (it's been longer now since HL2:E2 than the gap between HL1 and HL2 itself), the hype is so strong that if they released HL3 for Linux so much as a few hours earlier than the Windows version, it would cause a significant spike in Ubuntu downloads.
That would also be genius marketing if they wanted to "flex nuts" and see just how strong of a following they could get if they ever did want to try to lure more users away from Windows, given Valve's Win8 complaints.
Of course, if it failed, it'd look odd.
Of course, also, if they gave out Ep3 for free with a Linux account like they sometimes do Portal... Well, half the gamers with PCs would be swarming boards to get help booting Linux partitions. Then Steam would just have to get other publishers on board the "offer Linux too" train, like they did with the "one purchase for PC and Mac" strategy.
> Of course, also, if they gave out Ep3 for free with a Linux account like they sometimes do Portal...
Er... unless Canonical is paying for the license, I can't see how that'd happen, Ep3 (if it ever exists) won't be a 2~3-hours side-game bundled with two "full-fledged" games (http://en.wikipedia.org/wiki/The_Orange_Box)
Sorry if I wasn't clear. I did muddle that. See, sometimes they give Portal away completely for free. They've done it two or three times now. What I'm suggesting is that Valve gives everyone a free copy of Ep3 (or HL3, whatever they call it,) for Linux. Then I'm confident you'd see large numbers of gamers installing Linux partitions. And they could still charge for the Win/Mac version.
Of course, that's insanely unlikely. But I think it would be their strongest card in the "let's get everyone off of Windows" . I also think luring everyone to Linux (by filling in their catalog with "one purchase, all platforms" games) is probably cheaper for Valve than creating their own console.
But then, I may well attribute more good will to them (that they'd rather home computer gaming be on an open platform than another closed one, even if it was their own) than they deserve.
/edit: Ohhh, you mean "Portal wasn't a full fledged game, so... Unlikely." I get you. Sorry. Yes, I agree. Like I said here, insanely unlikely. But, as a tool to get more people to get away from Windows and the Win8 store... It would be irresistibly strong bait. And that's definitely in their long term interests.
HL3 will be a huge money maker for them , I'd be amazed if they gave it away for free.
I suppose making it a Linux exclusive for some period of time might not be outside the realms of possibility. But I can't see what that would do apart from piss people off. Especially people who have no idea how to setup dual boot or who have hardware that isn't very compatible with Linux.
There may well be some perks for new Linux users, but probably more along the line of some extra skins for multiplayer or whatever.
> But, as a tool to get more people to get away from Windows and the Win8 store... It would be irresistibly strong bait. And that's definitely in their long term interests.
They wouldn't have to give it away to do that. Just offer the Linux version 12h before the Windows version at normal price (and pre-announce it) and they'll burn Canonical's server into the ground under the load of gamers trying to get HL3 a few hours in advance.
Doesn't actually seem to be an intentional redirect, though—if you truncate everything past the "b" in the URL, it still works (and similarly for other blog posts). I have a feeling it's just doing a "best match" based on the URL.
It only does it when it needs to disambiguate between posts with the same "slug" (i.e. URL-friendly name). My guess is that in their drafts, there are two posts with the same slug, so WordPress added the -3 to disambiguate.
Why?