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Since 2005? 10 years long in production? And while the code is open, no-one ever seen the bug? Is that the power of open source??


In the example of the Apple bug, I've read it took eighteen months (!!) to discover it after it has been committed in the source code base. As a consequence, I would be interested in knowing, for each bug, the time it took to discover them.

Also, I assume that once discovered, the time to fix it is usually negligible. Usually. And as long as you don't count the time for full deployment in production...


"And to the open source thing -- it sat there for 18 months." !!! Just .. wow. If it was the first time we heard such stories. But it happends many time with the linux kernel source code and all. I definitively conclude that source code begin open to everyone is not a mark of higher quality.


At 400wpm I began to skip most of words.. :-/


opensourceapple.com ? If it's an open source part in apple code, then couldn't I fix the issue on my own machine? (by removing the second goto fail; and recompiling)


In theory yes (especially since it's a framework, as it's dynamically linked against), but download [0] and see the README: you'll be missing some proprietary algorithms so some things depending on them are bound to fail.

[0]: http://opensource.apple.com/tarballs/Security/Security-55471...


Extract from the website: "While on a planet’s surface, the view out into the rest of the universe is nearly endless! This means even from the surface of your own planet, you’ll be able to see moons and other planets in the distance. To ensure the game runs with a variety of graphics cards, we have implemented an algorithm of sub-resolution to be able to display a quantity of blocks a individual graphic cards can manage. " May you elaborate on that please?


Not every actual cards can display the billions of blocks we want to display. So we needed to create specific algorithms to reduce the number of blocks to display without "cutting" the viewing distance. This means that from every point in the system solar you will see every planets, allowing you to know where to go.


Nice idea, but I am wondering: will too much fight impedes space development? Space discovery would really be what I'am looking for when playing such a game. Saying that, I might not be in the set of targeted customer for the game...


We see this game more like a rpg than a pvp game, the first gaming hours will be dedicated for discovery. When the storyline is finished then players will surely start "pvp".


When will you release the game?


Cute!


Same question here. I am a total novice to Python, so it might be a stupid question. When I launch with python2.6 it does not find the RestrictedPython package. If I launch with Python 3.2 then it complains about the "print" syntax.


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