I have Toothfairy and it is amazing as a quicker way to connect my AirPods to my Mac, but I've tried that option for disabling input and it didn't seem to work for me unfortunately. Still absolutely worth the $3 for the other features though.
The only time I’ve seen the input switching not work is if there’s another app that keeps forcibly changing the input back to the AirPods. Some games and virtual environments do that. If you contact toothfairy@c-command.com, I can look into what the issue might be on your Mac.
I encounter this issue with a different headset (Steelseries something or other) and both a MacBook Pro and a Lenovo something or other.
As soon as the headset is told to turn on the mic, quality drops significantly.
I figured it was by design, and using a better codec/more bandwidth whenever it could afford to, but dropping down to half that in order to run the mic channel side by side.
All of my iOS devices are rather new, perhaps it depends on which one. I've used Siri, made calls, and spoke in channels on Discord without having it happen on my iPhones 7 and XS, and 2018 iPad. In comparison, my Macs are a 2013 Macbook Pro (running Mojave) and a Hackintosh desktop (still on High Sierra).
If I play PUBG Mobile on iOS with AirPods and activate the microphone ingame, the sound immediately turns to some weird mono channel low quality stuff. I always thought this was some kind of bug in the game, but apparently, this thread is the real answer.
Yep, happens any time the AirPods mic is activated on MacOS, has been that way since launch as far as I know. Doesn't happen on iOS. I can only assume it has something to do with the Bluetooth hardware or they would have fixed it by now.
But it usually goes back once the mic is no longer being used. And I've had it happen a few times where I take a 'continuity phone call' from my iPhone on my Mac. The AirPods switch to the low-quality call mode, I have my conversation, I hang up, and the audio quality still stays switched until I do the Audio MIDI workaround or reboot.
Most of the time that doesn't happen, though—when I hang up the audio goes back to normal mode (48 kHz). So it seems to be a weird bug with the switching that I've only ever seen on the Mac (works perfect on iOS).
Being from the US, I'm actually surprised to learn it isn't the same everywhere. How do people get their packages if they work during delivery time every day? Does everyone just drive down to the shipping warehouse?
Also, I'm not sure how it works outside the US, but here frequently packages with higher value items will require a signature and therefore wouldn't be left on a porch.
In India, people may prefer to get these delivered at work. For those who give their home address but aren't available there, usually what happens is that the delivery/courier person calls the recipient and figures out what to do (come back later or hand it over to building security or leave it with a neighbor, etc.). In some cases, the courier delivery person may not call, and then the package may just go back to the sender, involving lengthy processes to get it shipped back.
> How do people get their packages if they work during delivery time every day?
One option is to have the package delivered to the work address, or if you live in a building with a reception, the receptionist receives the package for you.
(Also, where I live a house's porch is normally behind the fence, so to leave a package in the porch it would have to be thrown over the gate.)
I tend to agree except for languages where the plugin ecosystem on VSC is still lacking. Ruby, for example. RubyMine is still much nicer by comparison, especially when working with Rails.
For React forms and validation the combo of Formik and Yup is quite nice. Formik takes a schema prop specifically for integration with Yup, it's covered in the docs.
Solargraph is pretty good, but RubyMine is still much better at least in my experience. Hopefully Solargraph gets there eventually and I can go back to using VSCode for everything.