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How to Start Learning Computer Graphics Programming
(
erkaman.github.io
)
754 points
by
phodo
on Jan 6, 2019
|
past
|
120 comments
Interviewing for Your First Graphics Programmer Job: Common Interview Questions
(
erkaman.github.io
)
3 points
by
ingve
on March 18, 2018
|
past
Interviewing for Your First Job as a Graphics Programmer
(
erkaman.github.io
)
1 point
by
adamnemecek
on March 18, 2018
|
past
A list of questions common when interviewing for a job as a Graphics Programmer
(
erkaman.github.io
)
16 points
by
erkaman
on March 18, 2018
|
past
|
3 comments
Show HN: An algorithm for smoothly filling holes in 3D meshes
(
erkaman.github.io
)
104 points
by
erkaman
on Feb 26, 2018
|
past
|
18 comments
Show HN: I implemented seamless copy and paste of images, and wrote a tutorial
(
erkaman.github.io
)
123 points
by
erkaman
on Feb 4, 2018
|
past
|
11 comments
A Simple, and Trivially Parallelizable Triangle Rasterization Approach
(
erkaman.github.io
)
1 point
by
signa11
on Jan 29, 2018
|
past
Simple Curve Fitting with the Gauss-Newton Algorithm
(
erkaman.github.io
)
3 points
by
ingve
on Nov 26, 2017
|
past
Show HN: [WebGL Demo] Indirect Lighting Using Reflective Shadow Maps
(
erkaman.github.io
)
6 points
by
erkaman
on April 29, 2017
|
past
|
1 comment
I rendered shadows without shadow maps or shadow volumes [WebGL]
(
erkaman.github.io
)
3 points
by
wunger
on March 11, 2017
|
past
Automatic UV Mapping Using Harmonic Mapping: A Tutorial and Introduction
(
erkaman.github.io
)
3 points
by
erkaman
on Dec 31, 2016
|
past
|
1 comment
Show HN: GPU-Accelerated Digit Recognition with WebGL
(
erkaman.github.io
)
135 points
by
erkaman
on Aug 17, 2016
|
past
|
57 comments
I Implemented GPU-Accelerated Digit Recognition with WebGL
(
erkaman.github.io
)
7 points
by
erkaman
on Aug 17, 2016
|
past
|
3 comments
Show HN: A simple infinite world in WebGL
(
erkaman.github.io
)
181 points
by
erkaman
on July 28, 2016
|
past
|
56 comments
Implementing Run-length encoding in CUDA
(
erkaman.github.io
)
2 points
by
erkaman
on June 26, 2016
|
past
|
1 comment
Making Faster Fragment Shaders by Using Tessellation Shaders
(
erkaman.github.io
)
5 points
by
erkaman
on June 20, 2016
|
past
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