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The quest for a Wiki-less game
(
gamedev.stackexchange.com
)
48 points
by
azeemba
on Sept 10, 2024
|
past
|
109 comments
How are character controllers built upon complex gameplay systems?
(
gamedev.stackexchange.com
)
3 points
by
jak6jak
on Sept 6, 2023
|
past
How can I effectively manage a hobby game project?
(
gamedev.stackexchange.com
)
2 points
by
sridca
on March 8, 2019
|
past
How to calculate the price for acquisition of a mobile game
(
gamedev.stackexchange.com
)
2 points
by
AlphaWeaver
on Feb 16, 2019
|
past
How to deal with “Scrooge McDucks” in my fixed-currency-amount game?
(
gamedev.stackexchange.com
)
1 point
by
klmr
on Aug 7, 2018
|
past
|
1 comment
Is it unethical to make a game AI that is secretly non-competitive?
(
gamedev.stackexchange.com
)
3 points
by
Bender
on Oct 27, 2017
|
past
Matching chunks of procedurally generated worlds
(
gamedev.stackexchange.com
)
1 point
by
networked
on Oct 18, 2015
|
past
How do you prevent inflation in a virtual economy?
(
gamedev.stackexchange.com
)
3 points
by
otar
on Sept 20, 2014
|
past
Challenges and benefits of writing games with functional programming
(
gamedev.stackexchange.com
)
2 points
by
tikhonj
on Aug 22, 2014
|
past
Modeling speed of light information propagation in space combat sim
(
gamedev.stackexchange.com
)
3 points
by
biesnecker
on Jan 21, 2013
|
past
Will C++ remain the game industry standard for a decade more?
(
gamedev.stackexchange.com
)
2 points
by
z3phyr
on Jan 12, 2013
|
past
How to generate caves like minecraft?
(
gamedev.stackexchange.com
)
4 points
by
llambda
on Aug 7, 2012
|
past
What are the pro/cons of Unity3D as a choice to make games?
(
gamedev.stackexchange.com
)
2 points
by
neya
on July 28, 2012
|
past
How to calculate the viewing-cone radius at a distance in raymarching
(
gamedev.stackexchange.com
)
1 point
by
dualogy
on May 8, 2012
|
past
Why is it so hard to develop an MMO?
(
gamedev.stackexchange.com
)
1 point
by
cellis
on May 25, 2011
|
past
Collection of Game Development Blogs
(
gamedev.stackexchange.com
)
118 points
by
Zolomon
on May 13, 2011
|
past
|
1 comment
Fixed time step vs Variable time step (Game Development)
(
gamedev.stackexchange.com
)
1 point
by
SandB0x
on May 8, 2011
|
past
How to monetize a free XNA game?
(
gamedev.stackexchange.com
)
2 points
by
Zolomon
on March 25, 2011
|
past
I've been programming for a solid 5 minutes now, so how do I make an MMORPG?
(
gamedev.stackexchange.com
)
11 points
by
avgarrison
on Feb 9, 2011
|
past
|
4 comments
Where can I meet other independent game developers?
(
gamedev.stackexchange.com
)
1 point
by
jonnytran
on Oct 15, 2010
|
past
Game Developers Stack Exchange is now public beta
(
gamedev.stackexchange.com
)
2 points
by
nreece
on July 22, 2010
|
past
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