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How to Write Fast Game Engine Math (gamesbymason.com)
2 points by ibobev 11 days ago | past | discuss
It's Not About the API – Fast, Flexible, and Simple Rendering in Vulkan (gamesbymason.com)
3 points by ibobev 53 days ago | past
Prediction: Microsoft will eventually ship a Windows-themed Linux distro (gamesbymason.com)
197 points by AndyKelley 75 days ago | past | 262 comments
Statically Linking PipeWire (gamesbymason.com)
4 points by 10000truths 3 months ago | past
Statically Linking PipeWire (gamesbymason.com)
8 points by todsacerdoti 3 months ago | past
How to Write a Crash Reporter (gamesbymason.com)
5 points by ibobev 6 months ago | past | 2 comments
ZCS – An Entity Component System in Zig (gamesbymason.com)
5 points by ibobev 6 months ago | past
Shipping textures as PNGs is suboptimal (gamesbymason.com)
149 points by ibobev 6 months ago | past | 67 comments
ZCS – An Entity Component System in Zig (gamesbymason.com)
1 point by jedisct1 11 months ago | past
An Entity Component System in Zig (gamesbymason.com)
4 points by sksxihve 11 months ago | past
ZCS – An Entity Component System in Zig (gamesbymason.com)
6 points by AndyKelley 11 months ago | past | 3 comments
Highlights from "I spent 6 years developing a game in Rust and it just shipped" (gamesbymason.com)
6 points by msz-g-w on June 2, 2024 | past

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