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Packed structs in Zig make bit/flag sets trivial
(
hexops.com
)
7 points
by
fanf2
on Sept 13, 2024
|
past
|
2 comments
Building the DirectX shader compiler better than Microsoft?
(
hexops.com
)
327 points
by
emidoots
on Feb 10, 2024
|
past
|
108 comments
Mach v0.3 Released
(
hexops.com
)
2 points
by
jedisct1
on Feb 4, 2024
|
past
|
1 comment
Mach 0.2 has been released
(
hexops.com
)
3 points
by
jedisct1
on Aug 14, 2023
|
past
Mach v0.2 released – Zig game engine and graphics toolkit
(
hexops.com
)
3 points
by
kristoff_it
on Aug 14, 2023
|
past
Mach v0.2 released – Zig game engine and graphics toolkit
(
hexops.com
)
3 points
by
emidoots
on Aug 14, 2023
|
past
My game development journey and why I'm increasing my contribution to Zig (2021)
(
hexops.com
)
25 points
by
cm_silva
on May 19, 2023
|
past
|
1 comment
I write code 100 hours/week, here's why I probably won't stop
(
hexops.com
)
40 points
by
tim_sw
on April 27, 2023
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past
|
77 comments
Zig, Parser Combinators – and Why They're (2021)
(
hexops.com
)
1 point
by
all2
on Nov 1, 2022
|
past
Perfecting WebGPU/Dawn native graphics for Zig
(
hexops.com
)
127 points
by
tehnub
on Sept 11, 2022
|
past
|
19 comments
Packed structs in Zig make bit/flag sets trivial
(
hexops.com
)
187 points
by
emidoots
on Aug 30, 2022
|
past
|
142 comments
Mach v0.1: Cross-platform Zig graphics
(
hexops.com
)
190 points
by
andreafeletto
on March 27, 2022
|
past
|
47 comments
Zig Hashmaps Explained
(
hexops.com
)
2 points
by
tsujp
on Jan 30, 2022
|
past
Build an Entity Component System from Scratch
(
hexops.com
)
1 point
by
polyrand
on Jan 17, 2022
|
past
Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnot
(
hexops.com
)
136 points
by
todsacerdoti
on Oct 31, 2021
|
past
|
57 comments
Mach Engine: The Future of Graphics (With Zig)
(
hexops.com
)
138 points
by
ArtWomb
on Oct 18, 2021
|
past
|
39 comments
I write code 100 hours/week, here's why I probably won't stop
(
hexops.com
)
58 points
by
boyter
on Oct 17, 2021
|
past
|
62 comments
I write code 100 hours/week, here's why I probably won't stop
(
hexops.com
)
4 points
by
ghoomketu
on Oct 17, 2021
|
past
|
3 comments
I write code 100 hours/week, here's why I probably won't stop
(
hexops.com
)
4 points
by
todsacerdoti
on Oct 16, 2021
|
past
Unicode data file compression: achieving 40-70% reduction over gzip alone
(
hexops.com
)
25 points
by
boyter
on July 4, 2021
|
past
|
6 comments
Unicode sorting is hard and why browsers added special emoji matching to regexp
(
hexops.com
)
97 points
by
todsacerdoti
on June 28, 2021
|
past
|
55 comments
Increasing my contribution to Zig to $200/mo
(
hexops.com
)
63 points
by
davegauer
on April 13, 2021
|
past
|
13 comments
Zig, parser combinators, and why they're awesome
(
hexops.com
)
351 points
by
todsacerdoti
on March 10, 2021
|
past
|
131 comments
Postgres regex search over 10k GitHub repositories (using only a MacBook)
(
hexops.com
)
2 points
by
kiyanwang
on Feb 24, 2021
|
past
Postgres regex search over 10k GitHub repositories (using only a MacBook)
(
hexops.com
)
2 points
by
boyter
on Feb 22, 2021
|
past
Postgres regex search over 10k GitHub repositories (using only a MacBook)
(
hexops.com
)
4 points
by
randomdrake
on Feb 22, 2021
|
past
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