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The Minimal Retroreflective Microfacet Model
(
jcgt.org
)
1 point
by
ibobev
21 days ago
|
past
Ultra-Fast Screen-Space Refractions and Caustics via Newton's Method (JCGT)
(
jcgt.org
)
3 points
by
ibobev
53 days ago
|
past
Optimizing spatiotemporal variance-guided filtering for modern GPU architectures
(
jcgt.org
)
1 point
by
ibobev
5 months ago
|
past
Practically Utilizing Neural Networks in CPU-Based Production Rendering (JCGT)
(
jcgt.org
)
1 point
by
ibobev
5 months ago
|
past
Hash Functions for GPU Rendering
(
jcgt.org
)
1 point
by
fanf2
5 months ago
|
past
|
1 comment
Neural Visibility Cache for Real-Time Light Sampling (JCGT)
(
jcgt.org
)
2 points
by
ibobev
9 months ago
|
past
Neural Visibility Cache for Real-Time Light Sampling
(
jcgt.org
)
2 points
by
ibobev
9 months ago
|
past
|
1 comment
Higher Order Continuity for Smooth As-Rigid-as-Possible Shape Modeling
(
jcgt.org
)
2 points
by
ibobev
on June 6, 2025
|
past
A Zero-Level Set Preserving Technique for SDF Computation
(
jcgt.org
)
7 points
by
ibobev
on May 19, 2025
|
past
The Journal of Computer Graphics Techniques
(
jcgt.org
)
4 points
by
ibobev
on May 16, 2025
|
past
Importance-Sampled Filter-Adapted Spatio-Temporal Sampling
(
jcgt.org
)
2 points
by
ibobev
on May 12, 2025
|
past
Compression of Spectral Images Using Spectral JPEG XL
(
jcgt.org
)
91 points
by
ksec
on March 16, 2025
|
past
|
13 comments
Compression of Spectral Images Using Spectral JPEG XL
(
jcgt.org
)
2 points
by
ibobev
on March 10, 2025
|
past
JCGT – Arc Blanc: a real time ocean simulation
(
jcgt.org
)
58 points
by
speps
on March 5, 2025
|
past
|
5 comments
A Stack-Free Traversal Algorithm for Left-Balanced K-D Trees
(
jcgt.org
)
2 points
by
strangecasts
on Feb 25, 2025
|
past
GPU Friendly Laplacian Texture Blending
(
jcgt.org
)
2 points
by
ibobev
on Feb 24, 2025
|
past
A Practical Real-Time Model for Diffraction on Rough Surfaces
(
jcgt.org
)
41 points
by
ibobev
on July 2, 2024
|
past
Performance Comparison of Bounding Volume Hierarchies for GPU Ray Tracing
(
jcgt.org
)
1 point
by
ibobev
on April 18, 2023
|
past
Fast temporal reprojection without motion vectors [pdf]
(
jcgt.org
)
1 point
by
matthberg
on Oct 13, 2021
|
past
MMPX Style-Preserving Pixel Art Magnification
(
jcgt.org
)
2 points
by
homarp
on July 6, 2021
|
past
Shader-Based Antialiased, Dashed, Stroked Polylines (2013)
(
jcgt.org
)
2 points
by
vg_head
on May 20, 2021
|
past
GPU-Centered Font Rendering Directly from Glyph Outlines (2017)
(
jcgt.org
)
6 points
by
vg_head
on May 3, 2021
|
past
A massive fractal in days, not years [pdf]
(
jcgt.org
)
44 points
by
strangecasts
on Aug 11, 2020
|
past
|
16 comments
Real-Time Room Reverb in Large Scenes Using Transport Path Precomputation
(
jcgt.org
)
1 point
by
strangecasts
on March 31, 2020
|
past
A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering
(
jcgt.org
)
139 points
by
edroche
on Sept 20, 2018
|
past
|
22 comments
Antialiased 2D Grid, Marker, and Arrow Shaders (2014)
(
jcgt.org
)
3 points
by
mpweiher
on Aug 12, 2018
|
past
Higher Quality 2D Text Rendering (2013)
(
jcgt.org
)
54 points
by
mpweiher
on Aug 12, 2018
|
past
|
11 comments
Real-Time Grass and Other Procedural Objects on Terrain (2015)
(
jcgt.org
)
45 points
by
mpweiher
on Aug 12, 2018
|
past
|
11 comments
GPU-Centered Font Rendering Directly from Glyph Outlines
(
jcgt.org
)
2 points
by
panic
on June 17, 2017
|
past
GPU-Friendly Font Rendering Directly from Glyph Outlines
(
jcgt.org
)
1 point
by
mmozeiko
on June 14, 2017
|
past
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