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Why good matchmaking requires enormous player counts (2014)
(
joostdevblog.blogspot.com
)
1 point
by
hbn
on Nov 12, 2024
|
past
Tips for Pitching to Game Publishers
(
joostdevblog.blogspot.com
)
2 points
by
ingve
on Aug 10, 2024
|
past
The Awesomenauts matchmaking algorithm
(
joostdevblog.blogspot.com
)
1 point
by
ingve
on Sept 16, 2018
|
past
Joost's Dev Blog: The Ronimo coding style guide
(
joostdevblog.blogspot.com
)
1 point
by
federicoponzi
on Aug 13, 2017
|
past
Joost's Dev Blog: A tool for analysing colour schemes
(
joostdevblog.blogspot.com
)
1 point
by
rinesh
on Jan 22, 2015
|
past
What most young programmers need to learn
(
joostdevblog.blogspot.com
)
203 points
by
GarethX
on Jan 5, 2015
|
past
|
106 comments
Using throttling to reduce network errors
(
joostdevblog.blogspot.com
)
2 points
by
exch
on July 27, 2014
|
past
Why composition is often better than inheritance
(
joostdevblog.blogspot.com
)
192 points
by
exch
on July 6, 2014
|
past
|
90 comments
Programming with pasta
(
joostdevblog.blogspot.com
)
2 points
by
exch
on May 12, 2012
|
past
The lasagne theory of game design
(
joostdevblog.blogspot.com
)
32 points
by
exch
on May 4, 2012
|
past
|
2 comments
How Awesomenauts' water effect was made
(
joostdevblog.blogspot.com
)
5 points
by
exch
on April 20, 2012
|
past
Depth of field blur: the Swiss army knife that improved the framerate
(
joostdevblog.blogspot.com
)
111 points
by
exch
on April 9, 2012
|
past
|
19 comments
How we made the Awesomenauts level art
(
joostdevblog.blogspot.com
)
2 points
by
exch
on March 17, 2012
|
past
The weird cause of Swords & Soldiers network errors
(
joostdevblog.blogspot.com
)
7 points
by
exch
on March 11, 2012
|
past
Lamest bug we ever encountered
(
joostdevblog.blogspot.com
)
76 points
by
exch
on Dec 10, 2011
|
past
|
23 comments
Ten tips for the lonely programmer
(
joostdevblog.blogspot.com
)
2 points
by
tomh-
on Feb 6, 2011
|
past
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