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A series of tricks and techniques I learned doing tiny GLSL demos
(
pkh.me
)
204 points
by
ibobev
7 months ago
|
past
|
26 comments
A series of tricks and techniques I learned doing tiny GLSL demos
(
pkh.me
)
3 points
by
ux
7 months ago
|
past
Text rendering and effects using GPU-computed distances
(
pkh.me
)
21 points
by
PaulHoule
8 months ago
|
past
Text rendering and effects using GPU-computed distances
(
pkh.me
)
1 point
by
mpweiher
9 months ago
|
past
Text rendering and effects using GPU-computed distances
(
pkh.me
)
4 points
by
ibobev
9 months ago
|
past
Text rendering and effects using GPU-computed distances
(
pkh.me
)
19 points
by
ux
9 months ago
|
past
Fast calculation of the distance to cubic Bezier curves on the GPU
(
pkh.me
)
157 points
by
ux
9 months ago
|
past
|
33 comments
Figuring out round, floor and ceil with integer division
(
pkh.me
)
2 points
by
mooreds
9 months ago
|
past
Code golfing a tiny demo using maths and a pinch of insanity
(
pkh.me
)
107 points
by
ux
10 months ago
|
past
|
22 comments
Perfecting anti-aliasing on signed distance functions
(
pkh.me
)
111 points
by
ibobev
12 months ago
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past
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21 comments
Current technology is not ready for proper alpha blending
(
pkh.me
)
3 points
by
fanf2
on Aug 2, 2025
|
past
Perfecting anti-aliasing on signed distance functions
(
pkh.me
)
6 points
by
birdculture
on July 27, 2025
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past
The current technology is not ready for proper blending
(
pkh.me
)
4 points
by
PaulHoule
on July 27, 2025
|
past
Perfecting anti-aliasing on signed distance functions
(
pkh.me
)
5 points
by
ux
on July 26, 2025
|
past
The current technology is not ready for proper blending
(
pkh.me
)
5 points
by
ux
on July 18, 2025
|
past
Sharing everything I could understand about gradient noise
(
pkh.me
)
4 points
by
signa11
on June 7, 2025
|
past
Sharing everything I could understand about gradient noise
(
pkh.me
)
137 points
by
ux
on June 6, 2025
|
past
|
8 comments
Y2038: Why Steam started picking a random font
(
pkh.me
)
3 points
by
fanf2
on Oct 8, 2024
|
past
The FFmpeg/Libav situation (2012)
(
pkh.me
)
4 points
by
jbm
on July 9, 2024
|
past
|
3 comments
Fixing the iterative damping interpolation in video games
(
pkh.me
)
127 points
by
ux
on May 18, 2024
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past
|
53 comments
Hacking window titles to help OBS
(
pkh.me
)
3 points
by
ux
on June 6, 2023
|
past
The FFmpeg/Libav situation (2012)
(
pkh.me
)
75 points
by
dosshell
on April 15, 2023
|
past
|
44 comments
Improving Color Quantization Heuristics
(
pkh.me
)
3 points
by
wgetch
on Jan 4, 2023
|
past
Improving color quantization heuristics
(
pkh.me
)
18 points
by
ux
on Dec 31, 2022
|
past
|
2 comments
Porting OkLab colorspace to integer arithmetic
(
pkh.me
)
1 point
by
ux
on Dec 11, 2022
|
past
GCC undefined behaviors are getting wild
(
pkh.me
)
156 points
by
signa11
on Nov 28, 2022
|
past
|
349 comments
GCC undefined behaviors are getting wild
(
pkh.me
)
9 points
by
ux
on Nov 27, 2022
|
past
|
3 comments
Figuring out round, floor and ceil with integer division
(
pkh.me
)
1 point
by
signa11
on Nov 25, 2022
|
past
Figuring out round, floor and ceil with integer division
(
pkh.me
)
1 point
by
todsacerdoti
on Nov 25, 2022
|
past
Figuring out round, floor and ceil with integer division
(
pkh.me
)
74 points
by
ux
on Nov 25, 2022
|
past
|
27 comments
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